2006-07-26 06:06:45 +00:00
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fluxstyle(1)
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============
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Henrik Kinnunen <fluxgen@fluxbox.org>
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v1.0rc2 26th July 2006
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NAME
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----
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fluxstyle - A comprehensive look at styles/themes for fluxbox.
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SYNOPSIS
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--------
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DESCRIPTION
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-----------
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What is a Style?
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Styles, sometimes referred to as Themes, are a graphical overlay for the
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fluxbox(1) window manager. If you wanted to get to know fluxbox, the styles
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would be the 'look' of the 'look and feel'.
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Styles are simple ASCII text files that tell Fluxbox how to generate the
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appearance of different components of the window manager. The default
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installation of fluxbox is shipped with many classic examples that show a
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great deal of what one could do. To use one of the standard styles navigate to
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the 'System Styles' menu under your main fluxbox menu.
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2006-08-03 05:40:59 +00:00
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fluxbox uses its own graphics class to render its images on the fly. By using
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styles you can determine, at a great level of configurability, what your
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desktop will look like. Since fluxbox was derived from blackbox many often
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wonder if old themes will work on the latest releases of fluxbox. Well they
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2006-07-26 06:06:45 +00:00
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basically do, but you will have to tune them since the fluxbox code has
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changed quite a bit since the initial grab.
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STRUCTURE
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---------
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A style is made up of a few major components which then have their own
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sub-directives. The major components are as follows:
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The 'window.\*' directives control the appearance of the window frames,
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window.tab.* controls the appearance of the window tabs, 'menu.\*' controls
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the appearance of the popup menu that you see when you right click on the
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desktop. 'toolbar.\*' is the bar you will see at the top or bottom of your
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screen. Finally the 'slit.\*' has options you can use to customize the
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appearance of the slit. However if you don't set the slit directives
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specifically, the slit's appearance is controlled by the toolbar
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directives instead.
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To understand how the style mechanism works, it is nice to know a little about
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how X11 resources work. X11 resources consist of a key and a value. The key is
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constructed of several smaller keys (sometimes referred to as children),
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delimited by a period (.). Keys may also contain an asterisk (\*)
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to serve as a wildcard, which means that one line of text will match
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several keys. This is useful for styles that are based on one or two
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colors.
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A more complete reference to this can be found in X(7), section 'RESOURCES'.
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LOCATION
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--------
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There are many places to store your styles, the most common is in your
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'~/.fluxbox/styles' directory. The initial installation will place the default
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styles in '/usr/share/fluxbox/styles' providing a basic usable configuration.
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When creating your own style, create a directory (normally the name of your
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style) in '~/.fluxbox/styles/' (If the 'styles' directory doesn't exist,
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create that also). While there isn't an official structure, it is
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common to create a directory named after your style and place your
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pixmaps directory (if required) in there along with a file called
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theme.cfg (may also be named style.cfg). This file is where you will
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construct your style using the components covered later in this manual
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page. An example of steps taken when beginning a style project of your
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own may look like:
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$ cd
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$ mkdir -p ~/.fluxbox/styles/YourStyle/pixmaps
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$ cd ~/.fluxbox/styles/YourStyle
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$ nano theme.cfg
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Output of a packaged style should look like the following:
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$ cd
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$ tar -tjvf YourStyle.tar.bz2
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.fluxbox/styles/YourStyle/theme.cfg
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.fluxbox/styles/YourStyle/pixmaps
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.fluxbox/styles/YourStyle/pixmaps/stick.xpm
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...
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Of course, all of these are just preferences, Fluxbox allows for the
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customization of many things, including how you handle your styles. Just
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remember, however, that if you plan to distribute your style you may find
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some community bickering if you don't follow practices. :)
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CREATING YOUR STYLE
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-------------------
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As discussed above, Fluxbox allows you to configure its four main components:
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the toolbar, menus, slit and window decorations. Remember that you can
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customize the slit with its own directives, otherwise the slit will take the
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appearance of the toolbar.
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Here are some quick examples to illustrate basic syntax:
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toolbar.clock.color: green
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This sets the color resource of the toolbar clock to 'green'. Another example:
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menu*color: rgb:3/4/5
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This sets the color resource of the menu and all of its 'children' to
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`rgb:3/4/5'. (For a description of color names, see X(1).) So this one also
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applies to 'menu.title.color' and 'menu.frame.color'. And with
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*font: -b&h-lucida-medium-r-normal-*-*-140-*
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you set the font resource for all keys to this font name all at once (For
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information about the fonts installed on your system, you can use a
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program like xfontsel(1), gtkfontsel, or xlsfonts(1).)
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In the last example you will notice the wildcard (\*) before font. In a Fluxbox
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style you can set a value with a wildcard. The example means that every font
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in the style will be what is specified. You can do this with any
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component/value. For example if you wanted all of the text to be one color you
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would do:
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*textColor: rgb:3/4/5
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This means that you can setup a very simple style with very few properties.
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See the EXAMPLES below for an example of this in practice. Fluxbox also allows
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you to override wildcards in your style. Lets take our example above and add
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an override for the toolbar.clock.textColor component:
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*textColor: rgb:3/4/5
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toolbar.clock.textColor: rgb:255/0/0
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With that all of the text will be 'rgb:3/4/5' except the toolbar clock text
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which will be 'rgb:255/0/0'.
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Now what makes fluxbox so spectacular is its ability to render textures on the
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fly. A texture is a fillpattern that you see on some styles. Texture
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descriptions are specified directly to the key that they should apply to,
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e.g.:
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toolbar.clock: Raised Gradient Diagonal Bevel1
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toolbar.clock.color: rgb:8/6/4
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toolbar.clock.colorTo: rgb:4/3/2
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Don't worry, we will explain what these mean. A texture description consists
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of up to five fields, which are as follows:
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.Flat | Raised | Sunken
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gives the component either a flat, raised or sunken appearance.
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.Gradient | Solid
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tells Fluxbox to draw either a solid color or a gradient texture.
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.Horizontal | Vertical | Diagonal | Crossdiagonal | Pipecross | Elliptic | Rectangle | Pyramid
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Select one of these texture types. They only work when *Gradient* is specified.
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.Interlaced
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tells fluxbox to interlace the texture (darken every other line). This option
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is most commonly used with gradiented textures, but it also works in solid
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textures.
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.Bevel1 | Bevel2
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tells fluxbox which type of bevel to use. Bevel1 is the default bevel. The
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shading is placed on the edge of the image. Bevel2 is an alternative. The
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shading is placed one pixel in from the edge of the image.
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Instead of a texture description, also the option *ParentRelative* is available,
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which makes the component appear as a part of its parent, e.g. totally
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transparent.
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Or for even more possibilities Pixmap. If pixmap texture is specified (it
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might not be necessary on every occasion) the pixmap file is specified
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in a separate pixmap resource.
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toolbar.clock: pixmap
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toolbar.clock.pixmap: clock_background.xpm
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This feature might need some investigation, reports say that sometimes the
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resources color and colorTo must be set and then they may not be set.
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All gradiented textures are composed of two color values: the 'color' and
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'colorTo' resources. When *Interlaced* is used in *Solid* mode, the 'colorTo'
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resource is used to find the interlacing color.
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A WORD ABOUT FONTS
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------------------
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We should comment about fonts before we move on to the complete component
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list. fluxbox supports different options for text. These options currently
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include bold, halo and shadow. To set these do this: fontname-size:options for
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any of the font components in the style file. For example:
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menu.title.font: sans-8:bold,shadow
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The latest versions of Fluxbox (> 0.9.8) also support different values for
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these text options. The possibilities are as follows:
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--------
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Shadow color=<colorname> offsetx=<integer> offsety=<integer> Halo color=<color<6F>\u20acname>
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--------
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For the case of completeness, here are some real world examples:
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*.font: Verdana-10:bold,shadow:offsetx=2;offsety=4;color=green
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*.font: Verdana-10:halo:color=blue
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Of course this could all be placed on one line. Also note that for the offset
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options, negative integers are allowed.
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FONT PROBLEMS
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~~~~~~~~~~~~~
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If you have problems installing fonts or getting them to work, you should read
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the docs page at xfree.org. Here is a link to one of these:
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http://xfree.org/4.3.0/fonts2.html#3.
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FULL COMPONENT LIST
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-------------------
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Here is the exhaustive component list for Fluxbox styles. Each one is listed
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with their type of value required. Comments in a style file are preceded
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with an exclamation point (!) which we also use here so that these can be pasted
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into a new theme.cfg to be customized appropiately. Please note that in order
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to keep styles consistent it is often the practice of stylists to provide
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all of the theme-items in their style file even if they are not used. This allows
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the user the ease of changing different components.
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WINDOW OPTIONS
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--------------
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Many, many things you can do with window design in Fluxbox, below are your options.
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Have fun.
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-----------------------------------------
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window.bevelWidth: <integer>
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window.borderColor: <color>
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window.borderWidth: <integer>
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window.button.focus: <texture type>
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window.button.focus.color: <color>
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window.button.focus.colorTo: <color>
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window.button.focus.picColor: <color>
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window.button.focus.pixmap: <filename>
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window.button.pressed: <texture type>
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window.button.pressed.color: <color>
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window.button.pressed.colorTo: <color>
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window.button.pressed.pixmap: <filename>
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window.button.unfocus: <texture type>
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window.button.unfocus.color: <color>
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window.button.unfocus.colorTo: <color>
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window.button.unfocus.picColor: <color>
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window.button.unfocus.pixmap: <filename>
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window.close.pixmap: <filename>
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window.close.pressed.pixmap: <filename>
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window.close.unfocus.pixmap: <filename>
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window.font: <font>
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window.frame.focusColor: <color>
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window.frame.unfocusColor: <color>
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window.grip.focus: <texture type>
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window.grip.focus.color: <color>
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window.grip.focus.colorTo: <color>
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window.grip.focus.pixmap: <filename>
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window.grip.unfocus: <texture type>
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window.grip.unfocus.color: <color>
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window.grip.unfocus.colorTo: <color>
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window.grip.unfocus.pixmap: <filename>
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window.handle.focus: <texture type>
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window.handle.focus.color: <color>
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window.handle.focus.colorTo: <color>
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window.handle.focus.pixmap: <filename>
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window.handle.unfocus: <texture type>
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window.handle.unfocus.color: <color>
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window.handle.unfocus.colorTo: <color>
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window.handle.unfocus.pixmap: <filename>
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window.handleWidth: <integer>
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window.iconify.pixmap: <filename>
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window.iconify.pressed.pixmap: <filename>
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window.iconify.unfocus.pixmap: <filename>
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window.justify: <{Left|Right|Center}>
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window.label.active: <texture type>
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window.label.active.textColor: <color>
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window.label.focus: <texture type>
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window.label.focus.color: <color>
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window.label.focus.colorTo: <color>
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window.label.focus.pixmap: <filename>
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window.label.unfocus: <texture type>
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window.label.unfocus.color: <color>
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window.label.unfocus.colorTo: <color>
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window.label.unfocus.pixmap: <filename>
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window.label.focus.textColor: <color>
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window.label.unfocus.textColor: <color>
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window.maximize.pixmap: <filename>
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window.maximize.pressed.pixmap: <filename>
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window.maximize.unfocus.pixmap: <filename>
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window.roundCorners: <{Top|Bottom}{Left|Right}>
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window.shade.pixmap: <filename>
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window.shade.pressed.pixmap: <filename>
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window.shade.unfocus.pixmap: <filename>
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window.stick.pixmap: <filename>
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window.stick.pressed.pixmap: <filename>
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window.stick.unfocus.pixmap: <filename>
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window.stuck.pixmap: <filename>
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window.stuck.unfocus.pixmap: <filename>
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window.title.focus: <texture type>
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window.title.focus.color: <color>
|
|
|
|
|
window.title.focus.colorTo: <color>
|
|
|
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|
window.title.focus.pixmap: <filename>
|
|
|
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|
window.title.height: <integer>
|
|
|
|
|
window.title.unfocus: <texture type>
|
|
|
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|
window.title.unfocus.color: <color>
|
|
|
|
|
window.title.unfocus.colorTo: <color>
|
|
|
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|
window.title.unfocus.pixmap: <filename>
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
|
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|
|
|
MENU OPTIONS
|
|
|
|
|
------------
|
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|
|
|
Everything you need to make your menu look pretty.
|
|
|
|
|
|
|
|
|
|
-----------------------------------------
|
|
|
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|
menu.bevelWidth: <integer>
|
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|
|
|
menu.borderColor: <color>
|
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|
menu.borderWidth: <integer>
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|
|
|
menu.bullet: <{empty|square|triangle|diamond}>
|
|
|
|
|
menu.bullet.position: <{left|right}>
|
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|
|
|
menu.frame: <texture type>
|
|
|
|
|
menu.frame.color: <color>
|
|
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|
menu.frame.colorTo: <color>
|
|
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|
|
menu.frame.disableColor: <color>
|
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|
menu.frame.font: <font>
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|
menu.frame.justify: <{Left|Right|Center}>
|
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|
menu.frame.pixmap: <filename>
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|
menu.frame.textColor: <color>
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|
menu.hilite: <texture type>
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|
menu.hilite.color: <color>
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|
menu.hilite.colorTo: <color>
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|
menu.hilite.pixmap: <filename>
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|
menu.hilite.textColor: <color>
|
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|
menu.itemHeight: <integer>
|
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|
menu.title: <texture type>
|
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|
menu.title.color: <color>
|
|
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|
menu.title.colorTo: <color>
|
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|
menu.title.font: <font>
|
|
|
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|
menu.title.pixmap: <filename>
|
|
|
|
|
menu.title.textColor: <color>
|
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|
|
menu.title.justify: <{Left|Right|Center}>
|
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|
|
menu.titleHeight: <integer>
|
|
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|
|
menu.roundCorners: <{Top|Bottom}{Left|Right}>
|
|
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|
|
menu.selected.pixmap: <filename>
|
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|
|
menu.submenu.pixmap: <filename>
|
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|
menu.unselected.pixmap: <filename>
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
|
|
|
|
|
ROOT COMMAND
|
|
|
|
|
------------
|
|
|
|
|
Rarely are you going to want to use this option. There is a command that is similar
|
|
|
|
|
that is used in the init file. It is bad style to use this in your style as it
|
|
|
|
|
forces the user to use your background. So note that it is good practice to leave
|
|
|
|
|
this blank or out of the style altogether.
|
|
|
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|
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|
rootCommand: <string>
|
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|
|
|
|
|
|
|
|
SLIT
|
|
|
|
|
----
|
|
|
|
|
Here are all of the options for the slit.
|
|
|
|
|
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
slit: <texture type>
|
|
|
|
|
slit.bevelWidth: <integer>
|
|
|
|
|
slit.borderColor: <color>
|
|
|
|
|
slit.borderWidth: <integer>
|
|
|
|
|
slit.color: <color>
|
|
|
|
|
slit.colorTo: <color>
|
|
|
|
|
slit.pixmap: <filename>
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
|
|
|
|
|
TOOLBAR OPTIONS
|
|
|
|
|
---------------
|
|
|
|
|
Below you will find all of the configuration possibilities for the toolbar.
|
|
|
|
|
The list is pretty extensive and offers you many options to make your toolbar
|
|
|
|
|
look just the way you want it.
|
|
|
|
|
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
toolbar: <texture type>
|
|
|
|
|
toolbar.bevelWidth: <integer (0-255)>
|
|
|
|
|
toolbar.borderColor: <color>
|
|
|
|
|
toolbar.borderWidth: <integer>
|
|
|
|
|
toolbar.button.scale: <integer>
|
|
|
|
|
toolbar.color: <color>
|
|
|
|
|
toolbar.colorTo: <color>
|
|
|
|
|
toolbar.clock: <texture type>
|
|
|
|
|
toolbar.clock.borderColor: <color>
|
|
|
|
|
toolbar.clock.borderWidth: <integer>
|
|
|
|
|
toolbar.clock.font: <font>
|
|
|
|
|
toolbar.clock.justify: <{Left|Right|Center}>
|
|
|
|
|
toolbar.clock.pixmap: <filename>
|
|
|
|
|
toolbar.clock.color: <color>
|
|
|
|
|
toolbar.clock.colorTo: <color>
|
|
|
|
|
toolbar.clock.textColor: <color>
|
|
|
|
|
toolbar.height: <integer>
|
|
|
|
|
toolbar.iconbar.focused: <texture type>
|
|
|
|
|
toolbar.iconbar.focused.color: <color>
|
|
|
|
|
toolbar.iconbar.focused.colorTo:<color>
|
|
|
|
|
toolbar.iconbar.focused.pixmap: <filename>
|
|
|
|
|
toolbar.iconbar.unfocused: <texture type>
|
|
|
|
|
toolbar.iconbar.unfocused.color: <color>
|
|
|
|
|
toolbar.iconbar.unfocused.colorTo: <color>
|
|
|
|
|
toolbar.iconbar.unfocused.pixmap: <filename>
|
|
|
|
|
toolbar.iconbar.empty: <texture type>
|
|
|
|
|
toolbar.iconbar.empty.color: <color>
|
|
|
|
|
toolbar.iconbar.empty.colorTo: <color>
|
|
|
|
|
toolbar.iconbar.empty.pixmap: <filename>
|
|
|
|
|
toolbar.iconbar.focused.borderColor: <color>
|
|
|
|
|
toolbar.iconbar.focused.borderWidth: <integer>
|
|
|
|
|
toolbar.iconbar.unfocused.borderColor: <color>
|
|
|
|
|
toolbar.iconbar.unfocused.borderWidth: <integer>
|
|
|
|
|
toolbar.iconbar.borderColor: <color>
|
|
|
|
|
toolbar.iconbar.borderWidth: <integer>
|
|
|
|
|
toolbar.iconbar.focused.font: <font>
|
|
|
|
|
toolbar.iconbar.focused.justify: <{Left|Right|Center}>
|
|
|
|
|
toolbar.iconbar.focused.textColor: <color>
|
|
|
|
|
toolbar.iconbar.unfocused.font: <font>
|
|
|
|
|
toolbar.iconbar.unfocused.justify: <{Left|Right|Center}>
|
|
|
|
|
toolbar.iconbar.unfocused.textColor: <color>
|
|
|
|
|
toolbar.pixmap: <filename>
|
|
|
|
|
toolbar.shaped: <boolean>
|
|
|
|
|
toolbar.workspace.font: <font>
|
|
|
|
|
toolbar.workspace.justify: <{Left|Right|Center}>
|
|
|
|
|
toolbar.workspace.textColor: <color>
|
|
|
|
|
toolbar.workspace: <texture type>
|
|
|
|
|
toolbar.workspace.borderColor: <color>
|
|
|
|
|
toolbar.workspace.borderWidth: <integer>
|
|
|
|
|
toolbar.workspace.color: <color>
|
|
|
|
|
toolbar.workspace.colorTo: <color>
|
|
|
|
|
toolbar.workspace.pixmap: <filename>
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
|
|
|
|
|
EXAMPLES
|
|
|
|
|
--------
|
|
|
|
|
This list may seem intimidating, but remember, when you create your own style you
|
|
|
|
|
can easily set a majority of these keys with a single component. For an example
|
|
|
|
|
of this:
|
|
|
|
|
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
*color: slategrey
|
|
|
|
|
*colorTo: darkslategrey
|
|
|
|
|
*unfocus.color: darkslategrey
|
|
|
|
|
*unfocus.colorTo: black
|
|
|
|
|
*textColor: white
|
|
|
|
|
*unfocus.textColor: lightgrey
|
|
|
|
|
*font: lucidasans-10
|
|
|
|
|
-----------------------------------------
|
|
|
|
|
|
|
|
|
|
This sets nice defaults for many components.
|
|
|
|
|
|
|
|
|
|
COLOR FORMATS
|
|
|
|
|
-------------
|
|
|
|
|
These are the color formats for styles:
|
|
|
|
|
|
|
|
|
|
#000000 (Hexadecimal)
|
|
|
|
|
rgb:<0-255>/<0-255>/<0-255>
|
|
|
|
|
|
|
|
|
|
See /usr/X11R6/lib/X11/rgb.txt for an explaination.
|
|
|
|
|
|
|
|
|
|
AUTHOR and CREDITS
|
|
|
|
|
------------------
|
|
|
|
|
Blackbox was written and maintained by Brad Hughes <blackbox@alug.org>
|
|
|
|
|
and Jeff Raven <jraven@psu.edu>,
|
|
|
|
|
|
|
|
|
|
Fluxbox is written and maintained by Henrik Kinnunen <fluxgen@linuxmail.org>
|
|
|
|
|
with contributions and patches merged from many individuals around the world.
|
|
|
|
|
|
|
|
|
|
The Official Fluxbox website: http://www.fluxbox.org/
|
|
|
|
|
|
|
|
|
|
Fluxmod was a Fluxbox community site where you could find many new styles
|
|
|
|
|
that work with this version of Fluxbox and take advantage of all the new features.
|
|
|
|
|
However, fluxmod is no more, but it<69>\u20ac\u2122s maintainer still dabbles in style creation.
|
|
|
|
|
You can find his site here: http://www.ikaro.dk
|
|
|
|
|
|
|
|
|
|
You can also find more styles here: http://themes.freshmeat.net/
|
|
|
|
|
|
|
|
|
|
This manpage was composed from various resources including the official documentation,
|
|
|
|
|
fluxbox(1) man page and numerous other resources by Curt "Asenchi" Micol. If you
|
|
|
|
|
notice any errors or problems with this page, please contact him here:
|
|
|
|
|
<asenchi@asenchi.com> and using the great contributions of
|
|
|
|
|
<grubert@users.source<63>\u20acforge.net>. Numerous other languages could be available if
|
|
|
|
|
someone jumps in.
|
|
|
|
|
|
|
|
|
|
SEE ALSO
|
|
|
|
|
--------
|
|
|
|
|
fluxbox(1) fbsetbg(1) fbsetroot(1)
|
|
|
|
|
|
|
|
|
|
fluxstyle(1)
|