fluxbox/src/AttentionNoticeHandler.hh

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// AttentionNoticeHandler.hh for fluxbox
// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef ATTENTIONNOTICEHANDLER_HH
#define ATTENTIONNOTICEHANDLER_HH
#include "FbTk/Observer.hh"
#include <map>
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class Focusable;
namespace FbTk {
class Timer;
}
/**
* Handles demands attention signals.
* Makes the title and iconbutton flash when the window
* demands attention.
*/
class AttentionNoticeHandler: public FbTk::Observer {
public:
~AttentionNoticeHandler();
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typedef std::map<Focusable*, FbTk::Timer*> NoticeMap;
/// Adds a client that requires attention,
/// will fail if the client is already active
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void addAttention(Focusable &client);
/// removes the client from the attention map
void update(FbTk::Subject *subj);
bool isDemandingAttention(const Focusable &client);
/// Called when window focus changes.
void windowFocusChanged(Focusable& win);
/// Remove window from attentionHandler.
void removeWindow(Focusable& win);
private:
/// updates the windows state in this instance.
void updateWindow(Focusable& win, bool died);
NoticeMap m_attentions;
};
#endif // ATTENTIONNOTICEHANDLER_HH