fluxbox/src/Toolbar.hh

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// Toolbar.hh for Fluxbox
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// Copyright (c) 2002 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Toolbar.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef TOOLBAR_HH
#define TOOLBAR_HH
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#include "ToolbarTheme.hh"
#include "LayerMenu.hh"
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#include "ToolFactory.hh"
#include "ToolTheme.hh"
#include "Layer.hh"
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#include "FbTk/Timer.hh"
#include "FbTk/Resource.hh"
#include "FbTk/Observer.hh"
#include "FbTk/XLayer.hh"
#include "FbTk/XLayerItem.hh"
#include "FbTk/EventHandler.hh"
#include "FbTk/FbWindow.hh"
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#include <memory>
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class BScreen;
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class Strut;
class FbMenu;
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class ToolbarItem;
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namespace FbTk {
class ImageControl;
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class Shape;
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}
/// The toolbar.
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/// Handles iconbar, workspace name view and clock view
class Toolbar: public FbTk::EventHandler, public FbTk::Observer, public LayerObject {
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public:
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/// Toolbar placement on the screen
enum Placement{
// top and bottom placement
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TOPLEFT = 1, BOTTOMLEFT, TOPCENTER,
BOTTOMCENTER, TOPRIGHT, BOTTOMRIGHT,
// left and right placement
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LEFTCENTER, LEFTBOTTOM, LEFTTOP,
RIGHTCENTER, RIGHTBOTTOM, RIGHTTOP
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};
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/// Create a toolbar on the screen with specific width
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Toolbar(BScreen &screen, FbTk::XLayer &layer, size_t width = 200);
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virtual ~Toolbar();
void raise();
void lower();
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void updateVisibleState();
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void toggleHidden();
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void moveToLayer(int layernum);
void saveOnHead(int head);
/**
@name eventhandlers
*/
//@{
void buttonPressEvent(XButtonEvent &be);
void enterNotifyEvent(XCrossingEvent &ce);
void leaveNotifyEvent(XCrossingEvent &ce);
void exposeEvent(XExposeEvent &ee);
void handleEvent(XEvent &event);
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//@}
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void reconfigure();
void setPlacement(Placement where);
void update(FbTk::Subject *subj);
int layerNumber() const { return const_cast<FbTk::XLayerItem &>(m_layeritem).getLayerNum(); }
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const FbTk::Menu &menu() const { return m_toolbarmenu; }
FbTk::Menu &menu() { return m_toolbarmenu; }
FbTk::Menu &placementMenu() { return m_placementmenu; }
const FbTk::Menu &placementMenu() const { return m_placementmenu; }
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FbTk::Menu &layerMenu() { return m_layermenu; }
const FbTk::Menu &layerMenu() const { return m_layermenu; }
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/// are we hidden?
bool isHidden() const { return m_hidden; }
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/// do we auto hide the toolbar?
bool doAutoHide() const { return *m_rc_auto_hide; }
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/// @return X window of the toolbar
const FbTk::FbWindow &window() const { return frame.window; }
BScreen &screen() { return m_screen; }
const BScreen &screen() const { return m_screen; }
unsigned int width() const { return frame.window.width(); }
unsigned int height() const { return frame.window.height(); }
int x() const { return isHidden() ? frame.x_hidden : frame.x; }
int y() const { return isHidden() ? frame.y_hidden : frame.y; }
Placement placement() const { return *m_rc_placement; }
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/// @return pointer to iconbar if it got one, else 0
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const FbTk::ThemeProxy<ToolbarTheme> &theme() const { return m_theme; }
FbTk::ThemeProxy<ToolbarTheme> &theme() { return m_theme; }
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bool isVertical() const;
int getOnHead() const { return *m_rc_on_head; }
unsigned char alpha() const { return *m_rc_alpha; }
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private:
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void rearrangeItems();
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void deleteItems();
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void setupMenus(bool skip_new_placement=false);
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void clearStrut();
void updateStrut();
void updateAlpha();
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bool m_hidden; ///< hidden state
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/// Toolbar frame
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struct Frame {
Frame(FbTk::EventHandler &evh, int screen_num);
~Frame();
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FbTk::FbWindow window;
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int x, y, x_hidden, y_hidden, grab_x, grab_y;
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unsigned int width, height, bevel_w;
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} frame;
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// background pixmap
Pixmap m_window_pm;
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BScreen &m_screen; ///< screen connection
FbTk::Timer m_hide_timer; ///< timer to for auto hide toolbar
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FbTk::XLayerItem m_layeritem; ///< layer item, must be declared before layermenu
LayerMenu m_layermenu;
FbMenu m_placementmenu, m_toolbarmenu;
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// themes
ToolbarTheme m_theme;
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typedef std::list<ToolbarItem *> ItemList;
ItemList m_item_list;
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ToolFactory m_tool_factory;
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Strut *m_strut; ///< created and destroyed by BScreen
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// resources
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FbTk::Resource<bool> m_rc_auto_hide, m_rc_maximize_over, m_rc_visible;
FbTk::Resource<int> m_rc_width_percent;
FbTk::Resource<int> m_rc_alpha;
FbTk::Resource<class Layer> m_rc_layernum;
FbTk::Resource<int> m_rc_on_head;
FbTk::Resource<Placement> m_rc_placement;
FbTk::Resource<int> m_rc_height;
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FbTk::Resource<std::string> m_rc_tools;
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std::auto_ptr<FbTk::Shape> m_shape;
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typedef std::list<std::string> StringList;
StringList m_tools;
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bool m_resize_lock; ///< to lock rearrangeItems or not
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};
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#endif // TOOLBAR_HH