fluxbox/src/FbTk/XLayerItem.hh

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// XLayerItem.hh for FbTk - fluxbox toolkit
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// Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
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// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
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// $Id$
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#ifndef FBTK_XLAYERITEM_HH
#define FBTK_XLAYERITEM_HH
#include "LayerItem.hh"
#include "XLayer.hh"
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#include "NotCopyable.hh"
#include "FbWindow.hh"
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namespace FbTk {
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class XLayerItem : public LayerItem, private NotCopyable {
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public:
typedef std::list<FbWindow *> Windows;
XLayerItem(FbWindow &win, XLayer &layer);
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~XLayerItem();
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void setLayer(XLayer &layer);
void raise();
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void lower();
void tempRaise(); // this raise gets reverted by a restack()
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#ifdef NOT_USED
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// go above the next item visible in this layer
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void stepUp();
void stepDown();
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#endif // NOT_USED
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// send to next layer up
void raiseLayer();
void lowerLayer();
void moveToLayer(int layernum);
// this is needed for step and cycle functions
// (you need to know the next one visible, otherwise nothing may appear to happen)
// not yet implemented
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bool visible() const { return true; }
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const XLayer &getLayer() const { return *m_layer; }
XLayer &getLayer() { return *m_layer; }
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int getLayerNum() { return m_layer->getLayerNum(); }
// an XLayerItem holds several windows that are equivalent in a layer
// (i.e. if one is raised, then they should all be).
void addWindow(FbWindow &win);
void removeWindow(FbWindow &win);
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// using this you can bring one window to the top of this item (equivalent to add then remove)
void bringToTop(FbWindow &win);
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Windows &getWindows() { return m_windows; }
size_t numWindows() const { return m_windows.size(); }
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private:
XLayer *m_layer;
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Windows m_windows;
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};
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}
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#endif // FBTK_XLAYERITEM_HH