fluxbox/src/Window.hh

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// Window.hh for Fluxbox Window Manager
// Copyright (c) 2001-2002 Henrik Kinnunen (fluxgen@linuxmail.org)
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//
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// Window.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: Window.hh,v 1.6 2002/01/20 02:12:52 fluxgen Exp $
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#ifndef _WINDOW_HH_
#define _WINDOW_HH_
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#include <X11/Xlib.h>
#include <X11/Xutil.h>
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#ifdef SHAPE
# include <X11/extensions/shape.h>
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#endif // SHAPE
// forward declaration
class FluxboxWindow;
class Tab;
#include "fluxbox.hh"
#include <vector>
#include <string>
#ifndef _BASEDISPLAY_HH_
#include "BaseDisplay.hh"
#endif
#ifndef _TIMER_HH_
#include "Timer.hh"
#endif
#ifndef _WINDOWMENU_HH_
#include "Windowmenu.hh"
#endif
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#define MwmHintsFunctions (1l << 0)
#define MwmHintsDecorations (1l << 1)
#define MwmFuncAll (1l << 0)
#define MwmFuncResize (1l << 1)
#define MwmFuncMove (1l << 2)
#define MwmFuncIconify (1l << 3)
#define MwmFuncMaximize (1l << 4)
#define MwmFuncClose (1l << 5)
#define MwmDecorAll (1l << 0)
#define MwmDecorBorder (1l << 1)
#define MwmDecorHandle (1l << 2)
#define MwmDecorTitle (1l << 3)
#define MwmDecorMenu (1l << 4)
#define MwmDecorIconify (1l << 5)
#define MwmDecorMaximize (1l << 6)
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//names for buttons
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#define NAME_STICKY "sticky"
#define NAME_MAXIMIZE "maximize"
#define NAME_MINIMIZE "minimize"
#define NAME_SHADE "shade"
#define NAME_CLOSE "close"
#define NAME_ICONIFY "iconify"
#define NAME_MENU "menu"
#define NAME_NONE "none"
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#define PropMwmHintsElements 3
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class FluxboxWindow : public TimeoutHandler {
public:
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enum Error{NOERROR=0, XGETWINDOWATTRIB, CANTFINDSCREEN};
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FluxboxWindow(Window, BScreen * = (BScreen *) 0);
virtual ~FluxboxWindow(void);
inline const bool isTransient(void) const
{ return ((transient) ? true : false); }
inline const bool hasTransient(void) const
{ return ((client.transient) ? true : false); }
inline const bool &isFocused(void) const { return focused; }
inline const bool &isVisible(void) const { return visible; }
inline const bool &isIconic(void) const { return iconic; }
inline const bool &isShaded(void) const { return shaded; }
inline const bool &isMaximized(void) const { return maximized; }
inline const bool &isIconifiable(void) const { return functions.iconify; }
inline const bool &isMaximizable(void) const { return functions.maximize; }
inline const bool &isResizable(void) const { return functions.resize; }
inline const bool &isClosable(void) const { return functions.close; }
inline const bool &isStuck(void) const { return stuck; }
inline const bool &hasTitlebar(void) const { return decorations.titlebar; }
inline const bool hasTab(void) const { return (tab!=0 ? true : false); }
static void showError(FluxboxWindow::Error error);
inline BScreen *getScreen(void) { return screen; }
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inline Tab *getTab(void) { return tab; }
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inline FluxboxWindow *getTransient(void) { return client.transient; }
inline FluxboxWindow *getTransientFor(void) { return client.transient_for; }
inline const Window &getFrameWindow(void) const { return frame.window; }
inline const Window &getClientWindow(void) const { return client.window; }
inline Windowmenu *getWindowmenu(void) { return windowmenu; }
inline char **getTitle(void) { return &client.title; }
inline char **getIconTitle(void) { return &client.icon_title; }
inline const int &getXFrame(void) const { return frame.x; }
inline const int &getYFrame(void) const { return frame.y; }
inline const int &getXClient(void) const { return client.x; }
inline const int &getYClient(void) const { return client.y; }
inline const int &getWorkspaceNumber(void) const { return workspace_number; }
inline const int &getWindowNumber(void) const { return window_number; }
inline const unsigned int &getWidth(void) const { return frame.width; }
inline const unsigned int &getHeight(void) const { return frame.height; }
inline const unsigned int &getClientHeight(void) const
{ return client.height; }
inline const unsigned int &getClientWidth(void) const
{ return client.width; }
inline const unsigned int &getTitleHeight(void) const
{ return frame.title_h; }
inline void setWindowNumber(int n) { window_number = n; }
bool validateClient(void);
bool setInputFocus(void);
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void setTab(bool flag);
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void setFocusFlag(bool);
void iconify(void);
void deiconify(bool = true, bool = true);
void close(void);
void withdraw(void);
void maximize(unsigned int);
void shade(void);
void stick(void);
void unstick(void);
void reconfigure(void);
void installColormap(bool);
void restore(void);
void configure(int dx, int dy, unsigned int dw, unsigned int dh);
void setWorkspace(int n);
void changeBlackboxHints(BaseDisplay::BlackboxHints *);
void restoreAttributes(void);
void buttonPressEvent(XButtonEvent *);
void buttonReleaseEvent(XButtonEvent *);
void motionNotifyEvent(XMotionEvent *);
bool destroyNotifyEvent(XDestroyWindowEvent *);
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void mapRequestEvent(XMapRequestEvent *);
void mapNotifyEvent(XMapEvent *);
void unmapNotifyEvent(XUnmapEvent *);
void propertyNotifyEvent(Atom);
void exposeEvent(XExposeEvent *);
void configureRequestEvent(XConfigureRequestEvent *);
#ifdef SHAPE
void shapeEvent(XShapeEvent *);
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#endif // SHAPE
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virtual void timeout(void);
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// this structure only contains 3 elements... the Motif 2.0 structure contains
// 5... we only need the first 3... so that is all we will define
typedef struct MwmHints {
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unsigned long flags, functions, decorations;
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} MwmHints;
private:
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BImageControl *image_ctrl;
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bool moving, resizing, shaded, maximized, visible, iconic, transient,
focused, stuck, modal, send_focus_message, managed;
BScreen *screen;
BTimer *timer;
Display *display;
BaseDisplay::BlackboxAttributes blackbox_attrib;
Time lastButtonPressTime;
Windowmenu *windowmenu;
int focus_mode, window_number, workspace_number;
unsigned long current_state;
struct _client {
FluxboxWindow *transient_for, // which window are we a transient for?
*transient; // which window is our transient?
Window window, window_group;
char *title, *icon_title;
int x, y, old_bw, title_len;
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unsigned int width, height, title_text_w,
min_width, min_height, max_width, max_height, width_inc, height_inc,
min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y,
base_width, base_height, win_gravity;
unsigned long initial_state, normal_hint_flags, wm_hint_flags;
MwmHints *mwm_hint;
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BaseDisplay::BlackboxHints *blackbox_hint;
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} client;
struct _decorations {
bool titlebar, handle, border, iconify,
maximize, close, menu, sticky, shade, tab;
} decorations;
struct _functions {
bool resize, move, iconify, maximize, close;
} functions;
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bool usetab;
Tab *tab;
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friend class Tab;
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
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struct Button {
int type;
Window win;
bool used;
ButtonEventProc pressed;
ButtonEventProc released;
ButtonDrawProc draw;
};
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std::vector<Button> buttonlist;
struct _frame {
//different bool because of XShapeQueryExtension
Bool shaped;
unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
ugrip_pixel, fgrip_pixel;
Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
ubutton, fbutton, pbutton, ugrip, fgrip;
Window window, plate, title, label, handle,
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right_grip, left_grip;
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int x, y, resize_x, resize_y, move_x, move_y, grab_x, grab_y,
y_border, y_handle;
unsigned int width, height, title_h, label_w, label_h, handle_h,
button_w, button_h, grip_w, grip_h, mwm_border_w, border_h,
bevel_w, resize_w, resize_h, snap_w, snap_h;
} frame;
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enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE };
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void createButton(int type, ButtonEventProc, ButtonEventProc, ButtonDrawProc);
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Window findTitleButton(int type);
protected:
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//event callbacks
static void stickyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void stickyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyButton_cb(FluxboxWindow *, XButtonEvent *);
static void iconifyPressed_cb(FluxboxWindow *, XButtonEvent *);
static void maximizeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void closeButton_cb(FluxboxWindow *, XButtonEvent *);
static void closePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void shadeButton_cb(FluxboxWindow *, XButtonEvent *);
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//draw callbacks
static void stickyDraw_cb(FluxboxWindow *, Window, bool);
static void iconifyDraw_cb(FluxboxWindow *, Window, bool);
static void maximizeDraw_cb(FluxboxWindow *, Window, bool);
static void closeDraw_cb(FluxboxWindow *, Window, bool);
static void shadeDraw_cb(FluxboxWindow *, Window, bool);
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static void grabButton(Display *display, unsigned int button, Window window, Cursor cursor);
//button base draw... background
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void drawButtonBase(Window, bool);
bool getState(void);
Window createToplevelWindow(int, int, unsigned int, unsigned int,
unsigned int);
Window createChildWindow(Window, Cursor = None);
void getWMName(void);
void getWMIconName(void);
void getWMNormalHints(void);
void getWMProtocols(void);
void getWMHints(void);
void getMWMHints(void);
void getBlackboxHints(void);
void setNetWMAttributes(void);
void associateClientWindow(void);
void decorate(void);
void decorateLabel(void);
void positionButtons(bool redecorate_label = false);
void positionWindows(void);
void redrawLabel(void);
void redrawAllButtons(void);
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void restoreGravity(void);
void setGravityOffsets(void);
void setState(unsigned long);
void upsize(void);
void downsize(void);
void right_fixsize(int * = 0, int * = 0);
void left_fixsize(int * = 0, int * = 0);
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};
#endif // __Window_hh