fluxbox/src/FbWinFrame.cc

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2003-01-05 22:14:10 +00:00
// FbWinFrame.cc for Fluxbox Window Manager
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: FbWinFrame.cc,v 1.1 2003/01/05 22:14:10 fluxgen Exp $
#include "FbWinFrame.hh"
#include "ImageControl.hh"
#include "EventManager.hh"
#include "App.hh"
#include <iostream>
using namespace std;
FbWinFrame::FbWinFrame(FbWinFrameTheme &theme, BImageControl &imgctrl, int screen_num, int x, int y,
unsigned int width, unsigned int height):
m_theme(theme),
m_imagectrl(imgctrl),
m_window(screen_num, x, y, width, height, ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | EnterWindowMask, true),
m_titlebar(m_window, 0, 0, 100, 16,
ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | ExposureMask |
EnterWindowMask | LeaveWindowMask),
m_label(m_titlebar, 0, 0, 100, 16,
ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | ExposureMask |
EnterWindowMask | LeaveWindowMask),
m_grip_right(m_window, 0, 0, 10, 4,
ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | ExposureMask |
EnterWindowMask | LeaveWindowMask),
m_grip_left(m_window, 0, 0, 10, 4,
ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | ExposureMask |
EnterWindowMask | LeaveWindowMask),
m_handle(m_window, 0, 0, 100, 5,
ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | ExposureMask |
EnterWindowMask | LeaveWindowMask),
m_clientarea(m_window, 0, 0, 100, 100,
ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | ExposureMask |
EnterWindowMask | LeaveWindowMask),
m_clientwin(0),
m_bevel(1),
m_use_titlebar(true),
m_use_handles(true),
m_button_pm(0) {
init();
}
/*
FbWinFrame::FbWinFrame(FbWinFrameTheme &theme, BImageControl &imgctrl, const FbTk::FbWindow &parent, int x, int y,
unsigned int width, unsigned int height):
m_theme(theme),
m_imagectrl(imgctrl),
m_window(parent, x, y, width, height, ExposureMask | StructureNotifyMask),
m_titlebar(m_window, 0, 0, 100, 16,
ExposureMask | ButtonPressMask | ButtonReleaseMask),
m_label(m_titlebar, 0, 0, 100, 16,
ExposureMask | ButtonPressMask | ButtonReleaseMask),
m_grip_right(m_window, 0, 0, 100, 100, ExposureMask | ButtonPressMask | ButtonReleaseMask),
m_grip_left(m_window, 0, 0, 100, 100, ExposureMask | ButtonPressMask | ButtonReleaseMask),
m_handle(m_window, 0, 0, 100, 100, ExposureMask | ButtonPressMask | ButtonReleaseMask),
m_clientarea(m_window, 0, 0, 100, 100, SubstructureRedirectMask),
m_clientwin(0),
m_bevel(1),
m_use_titlebar(true),
m_use_handles(true),
m_button_pm(0) {
init();
}
*/
FbWinFrame::~FbWinFrame() {
removeEventHandler();
removeAllButtons();
}
void FbWinFrame::hide() {
m_window.hide();
}
void FbWinFrame::show() {
m_window.showSubwindows();
m_window.show();
reconfigure();
}
/**
Toggle shade state, and resize window
*/
void FbWinFrame::shade() {
if (!m_shaded) {
m_width_before_shade = m_window.width();
m_height_before_shade = m_window.height();
m_window.resize(m_window.width(), m_titlebar.height() + 2*m_titlebar.borderWidth());
} else {
m_window.resize(m_width_before_shade, m_height_before_shade);
m_grip_left.clear();
m_grip_right.clear();
m_handle.clear();
}
// toggle shade
m_shaded = !m_shaded;
}
void FbWinFrame::move(int x, int y) {
m_window.move(x, y);
}
void FbWinFrame::resize(unsigned int width, unsigned int height) {
// update unshaded size if we're in shaded state and just resize width
if (m_shaded) {
m_width_before_shade = width;
m_height_before_shade = height;
m_window.resize(width, m_window.height());
} else {
m_window.resize(width, height);
}
reconfigure();
}
void FbWinFrame::resizeForClient(unsigned int width, unsigned int height) {
// total height for frame without client
unsigned int total_height = m_handle.height() + m_titlebar.height();
// resize frame height with total height + specified height
resize(width, total_height + height);
}
void FbWinFrame::moveResize(int x, int y, unsigned int width, unsigned int height) {
move(x, y);
resize(width, height);
}
void FbWinFrame::setTitle(const std::string &titletext) {
m_titletext = titletext;
redrawTitle();
}
void FbWinFrame::setFocus(bool newvalue) {
if (m_focused == newvalue) // no need to change focus
return;
m_focused = newvalue;
reconfigure(); // reconfigure rendering for new focus value
}
void FbWinFrame::setBevel(int bevel) {
m_bevel = bevel;
reconfigure();
}
void FbWinFrame::addLeftButton(FbTk::Button *btn) {
if (btn == 0) // valid button?
return;
setupButton(*btn); // setup theme and other stuff
m_buttons_left.push_back(btn);
reconfigureTitlebar();
}
void FbWinFrame::addRightButton(FbTk::Button *btn) {
if (btn == 0) // valid button?
return;
setupButton(*btn); // setup theme and other stuff
m_buttons_right.push_back(btn);
reconfigureTitlebar();
}
void FbWinFrame::removeAllButtons() {
// destroy left side
while (!m_buttons_left.empty()) {
delete m_buttons_left.back();
m_buttons_left.pop_back();
}
// destroy right side
while (!m_buttons_right.empty()) {
delete m_buttons_right.back();
m_buttons_right.pop_back();
}
// update titlebar
reconfigureTitlebar();
}
void FbWinFrame::setClientWindow(Window win) {
m_clientwin = win;
Display *display = FbTk::App::instance()->display();
XSetWindowBorderWidth(display, win, 0);
XChangeSaveSet(display, win, SetModeInsert);
XSetWindowAttributes attrib_set;
// no events for client window while we reparent it
XSelectInput(display, m_clientarea.window(), NoEventMask);
XReparentWindow(display, win, m_clientarea.window(), 0, 0);
XSelectInput(display, m_clientarea.window(), SubstructureRedirectMask);
XFlush(display);
attrib_set.event_mask = PropertyChangeMask | StructureNotifyMask | FocusChangeMask;
attrib_set.do_not_propagate_mask = ButtonPressMask | ButtonReleaseMask | ButtonMotionMask;
XChangeWindowAttributes(display, win, CWEventMask|CWDontPropagate, &attrib_set);
m_clientarea.raise();
m_clientarea.showSubwindows();
}
void FbWinFrame::removeClient() {
m_clientwin = 0;
}
void FbWinFrame::hideTitlebar() {
m_titlebar.hide();
}
void FbWinFrame::showTitlebar() {
m_titlebar.show();
}
void FbWinFrame::hideHandle() {
m_handle.hide();
}
void FbWinFrame::showHandle() {
m_handle.show();
}
/**
Set new event handler for the frame's windows
*/
void FbWinFrame::setEventHandler(FbTk::EventHandler &evh) {
FbTk::EventManager &evm = *FbTk::EventManager::instance();
evm.add(evh, m_label);
evm.add(evh, m_titlebar);
evm.add(evh, m_handle);
evm.add(evh, m_grip_right);
evm.add(evh, m_grip_left);
evm.add(evh, m_window);
evm.add(evh, m_clientarea);
}
/**
remove event handler from windows
*/
void FbWinFrame::removeEventHandler() {
FbTk::EventManager &evm = *FbTk::EventManager::instance();
evm.remove(m_label);
evm.remove(m_titlebar);
evm.remove(m_handle);
evm.remove(m_grip_right);
evm.remove(m_grip_left);
evm.remove(m_window);
evm.remove(m_clientarea);
}
void FbWinFrame::buttonPressEvent(XButtonEvent &event) {
m_window.raise();
}
void FbWinFrame::exposeEvent(XExposeEvent &event) {
if (m_titlebar == event.window)
redrawTitlebar();
else if (m_label == event.window)
redrawTitle();
}
void FbWinFrame::handleEvent(XEvent &event) {
if (event.type == ConfigureNotify)
configureNotifyEvent(event.xconfigure);
}
void FbWinFrame::configureNotifyEvent(XConfigureEvent &event) {
resize(event.width, event.height);
}
void FbWinFrame::reconfigure() {
m_window.clear();
// align titlebar and render it
reconfigureTitlebar();
m_clientarea.moveResize(0, m_titlebar.height() + 2*m_titlebar.borderWidth(),
m_window.width(),
m_window.height() - m_titlebar.height() - m_handle.height());
if (m_clientwin != 0) {
XMoveResizeWindow(FbTk::App::instance()->display(), m_clientwin,
0, 0,
m_clientarea.width(), m_clientarea.height());
}
// align handle and grips
const int grip_height = m_handle.height();
const int grip_width = 20; //TODO
const int ypos = m_window.height() - grip_height;
m_grip_left.moveResize(0, ypos,
grip_width, grip_height);
m_handle.moveResize(grip_width, ypos,
m_window.width() - grip_width*2, grip_height);
m_grip_right.moveResize(m_window.width() - grip_width, ypos,
grip_width, grip_height);
// render the theme
renderButtons();
renderHandles();
}
unsigned int FbWinFrame::titleHeight() const {
return m_theme.font().height();
}
unsigned int FbWinFrame::buttonHeight() const {
return m_titlebar.height() - m_bevel*2;
}
//--------------------- private area
/**
aligns and redraws title
*/
void FbWinFrame::redrawTitle() {
GC gc = m_theme.labelTextFocusGC();
m_label.clear(); // clear window
unsigned int textlen = m_titletext.size();
const FbTk::Font &font = m_theme.font();
// do text alignment
int align_x = FbTk::doAlignment(m_label.width(),
m_bevel,
m_theme.justify(),
font,
m_titletext.c_str(), m_titletext.size(),
textlen // return new text len
);
font.drawText(m_label.window(), // drawable
m_window.screenNumber(),
gc, // graphic context
m_titletext.c_str(), textlen, // string and string size
align_x, font.ascent());// position
}
void FbWinFrame::redrawTitlebar() {
m_titlebar.clear();
m_label.clear();
redrawTitle();
}
/**
Align buttons with title text window
*/
void FbWinFrame::reconfigureTitlebar() {
// resize titlebar to window size with font height
m_titlebar.resize(m_window.width() - m_titlebar.borderWidth(), m_theme.font().height() == 0 ?
16 : m_theme.font().height() + m_bevel*2 + 2);
// draw left buttons first
unsigned int next_x = m_bevel;
unsigned int button_size = buttonHeight();
m_button_size = button_size;
for (size_t i=0; i < m_buttons_left.size(); i++, next_x += button_size + m_bevel) {
m_buttons_left[i]->moveResize(next_x, m_bevel,
button_size, button_size);
}
next_x += m_bevel;
// space left on titlebar between left and right buttons
unsigned int space_left = m_titlebar.width() - next_x;
if (m_buttons_right.size() != 0)
space_left -= (m_buttons_right.size() + 1)*button_size;
space_left -= m_bevel;
m_label.moveResize(
next_x, m_bevel,
space_left, button_size);
next_x += m_label.width() + m_bevel;;
// finaly set new buttons to the right
for (size_t i=0; i < m_buttons_right.size();
++i, next_x += button_size + m_bevel) {
m_buttons_right[i]->moveResize(next_x, m_bevel,
button_size, button_size);
}
renderTitlebar();
m_titlebar.raise(); // always on top
}
void FbWinFrame::renderTitlebar() {
if (!m_use_titlebar)
return;
// render pixmaps
render(m_theme.titleFocusTexture(), m_title_focused_color,
m_title_focused_pm,
m_titlebar.width(), m_titlebar.height());
render(m_theme.titleUnfocusTexture(), m_title_unfocused_color,
m_title_unfocused_pm,
m_titlebar.width(), m_titlebar.height());
render(m_theme.labelFocusTexture(), m_label_focused_color,
m_label_focused_pm,
m_label.width(), m_label.height());
render(m_theme.labelUnfocusTexture(), m_label_unfocused_color,
m_label_unfocused_pm,
m_label.width(), m_label.height());
// finaly set up pixmaps for titlebar windows
if (m_focused) {
if (m_label_focused_pm != 0)
m_label.setBackgroundPixmap(m_label_focused_pm);
else
m_label.setBackgroundColor(m_label_focused_color);
if (m_title_focused_pm != 0)
m_titlebar.setBackgroundPixmap(m_title_focused_pm);
else
m_titlebar.setBackgroundColor(m_title_focused_color);
} else {
if (m_label_unfocused_pm != 0)
m_label.setBackgroundPixmap(m_label_unfocused_pm);
else
m_label.setBackgroundColor(m_label_unfocused_color);
if (m_title_unfocused_pm != 0)
m_titlebar.setBackgroundPixmap(m_title_unfocused_pm);
else
m_titlebar.setBackgroundColor(m_title_unfocused_color);
}
redrawTitle();
}
void FbWinFrame::renderHandles() {
if (!m_use_handles)
return;
render(m_theme.handleFocusTexture(), m_handle_focused_color,
m_handle_focused_pm,
m_handle.width(), m_handle.height());
render(m_theme.handleUnfocusTexture(), m_handle_unfocused_color,
m_handle_unfocused_pm,
m_handle.width(), m_handle.height());
if (m_focused) {
if (m_handle_focused_pm) {
m_handle.setBackgroundPixmap(m_handle_focused_pm);
} else {
m_handle.setBackgroundColor(m_handle_focused_color);
}
} else {
if (m_handle_unfocused_pm) {
m_handle.setBackgroundPixmap(m_handle_unfocused_pm);
} else {
m_handle.setBackgroundColor(m_handle_unfocused_color);
}
}
render(m_theme.gripFocusTexture(), m_grip_focused_color, m_grip_focused_pm,
m_grip_left.width(), m_grip_left.height());
render(m_theme.gripUnfocusTexture(), m_grip_unfocused_color,
m_grip_unfocused_pm,
m_grip_left.width(), m_grip_left.height());
if (m_focused) {
if (m_grip_focused_pm) {
m_grip_left.setBackgroundPixmap(m_grip_focused_pm);
m_grip_right.setBackgroundPixmap(m_grip_focused_pm);
} else {
m_grip_left.setBackgroundColor(m_grip_focused_color);
m_grip_right.setBackgroundColor(m_grip_focused_color);
}
} else {
if (m_grip_unfocused_pm) {
m_grip_left.setBackgroundPixmap(m_grip_unfocused_pm);
m_grip_right.setBackgroundPixmap(m_grip_unfocused_pm);
} else {
m_grip_left.setBackgroundColor(m_grip_unfocused_color);
m_grip_right.setBackgroundColor(m_grip_unfocused_color);
}
}
/*
TODO: set border color
*/
m_grip_left.clear();
m_grip_right.clear();
m_handle.clear();
}
void FbWinFrame::renderButtons() {
render(m_theme.buttonFocusTexture(), m_button_color, m_button_pm,
m_button_size, m_button_size);
render(m_theme.buttonUnfocusTexture(), m_button_unfocused_color,
m_button_unfocused_pm,
m_button_size, m_button_size);
render(m_theme.buttonPressedTexture(), m_button_pressed_color,
m_button_pressed_pm,
m_button_size, m_button_size);
// setup left and right buttons
for (size_t i=0; i < m_buttons_left.size(); ++i)
setupButton(*m_buttons_left[i]);
for (size_t i=0; i < m_buttons_right.size(); ++i)
setupButton(*m_buttons_right[i]);
}
void FbWinFrame::init() {
// clear pixmaps
m_title_focused_pm = m_title_unfocused_pm = 0;
m_label_focused_pm = m_label_unfocused_pm = 0;
m_button_unfocused_pm = m_button_pressed_pm = 0;
m_button_pm = 0;
m_button_size = 26;
m_handle_focused_pm =
m_handle_unfocused_pm = 0;
m_grip_unfocused_pm = m_grip_focused_pm = 0;
m_shaded = false;
m_label.show();
m_titlebar.show();
m_handle.show();
m_grip_right.show();
m_grip_left.show();
// note: we don't show clientarea yet
setEventHandler(*this);
reconfigureTitlebar();
reconfigure();
}
/**
Setups upp background, pressed pixmap/color of the button to current theme
*/
void FbWinFrame::setupButton(FbTk::Button &btn) {
if (m_button_pressed_pm) {
btn.setPressedPixmap(m_button_pressed_pm);
} else {
// cerr<<"No pixmap for button pressed"<<endl;
}
//TODO button pressed color
if (m_focused) {
if (m_button_pm)
btn.setBackgroundPixmap(m_button_pm);
else
btn.setBackgroundColor(m_button_color);
} else {
if (m_button_unfocused_pm)
btn.setBackgroundPixmap(m_button_unfocused_pm);
else
btn.setBackgroundColor(m_button_color);
}
btn.clear();
}
void FbWinFrame::render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm,
unsigned int w, unsigned int h) {
Pixmap tmp = pm;
if (tex.type() == (FbTk::Texture::FLAT | FbTk::Texture::SOLID)) {
pm = None;
col = tex.color();
} else
pm = m_imagectrl.renderImage(w, h, tex);
if (tmp)
m_imagectrl.removeImage(tmp);
}