fluxbox/src/FocusControl.cc

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// FocusControl.cc
// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id$
#include "FocusControl.hh"
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#include "ClientPattern.hh"
#include "Screen.hh"
#include "Window.hh"
#include "WinClient.hh"
#include "Workspace.hh"
#include "fluxbox.hh"
#include "FbWinFrameTheme.hh"
#include "FbTk/EventManager.hh"
#include <string>
#include <iostream>
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#ifdef HAVE_CSTRING
#include <cstring>
#else
#include <string.h>
#endif
using std::cerr;
using std::endl;
using std::string;
WinClient *FocusControl::s_focused_window = 0;
FluxboxWindow *FocusControl::s_focused_fbwindow = 0;
bool FocusControl::s_reverting = false;
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namespace {
bool doSkipWindow(const Focusable &win, const ClientPattern *pat) {
const FluxboxWindow *fbwin = win.fbwindow();
if (!fbwin || fbwin->isFocusHidden())
return true; // skip if no fbwindow or if focushidden
if (pat && !pat->match(win))
return true; // skip if it doesn't match the pattern
if (fbwin->workspaceNumber() != win.screen().currentWorkspaceID() &&
!fbwin->isStuck())
return true; // for now, we only cycle through the current workspace
return false; // else don't skip
}
}; // end anonymous namespace
FocusControl::FocusControl(BScreen &screen):
m_screen(screen),
m_focus_model(screen.resourceManager(),
CLICKFOCUS,
screen.name()+".focusModel",
screen.altName()+".FocusModel"),
m_tab_focus_model(screen.resourceManager(),
CLICKTABFOCUS,
screen.name()+".tabFocusModel",
screen.altName()+".TabFocusModel"),
m_focus_new(screen.resourceManager(), true,
screen.name()+".focusNewWindows",
screen.altName()+".FocusNewWindows"),
m_cycling_list(0),
m_was_iconic(false),
m_cycling_last(0) {
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m_cycling_window = m_focused_win_list.end();
}
void FocusControl::cycleFocus(const Focusables &window_list,
const ClientPattern *pat, bool cycle_reverse) {
if (!m_cycling_list) {
if (&m_screen == FbTk::EventManager::instance()->grabbingKeyboard())
// only set this when we're waiting for modifiers
m_cycling_list = &window_list;
m_was_iconic = 0;
m_cycling_last = 0;
} else if (m_cycling_list != &window_list)
m_cycling_list = &window_list;
Focusables::const_iterator it_begin = window_list.begin();
Focusables::const_iterator it_end = window_list.end();
// too many things can go wrong with remembering this
m_cycling_window = find(it_begin, it_end, s_focused_window);
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if (m_cycling_window == it_end)
m_cycling_window = find(it_begin, it_end, s_focused_fbwindow);
Focusables::const_iterator it = m_cycling_window;
FluxboxWindow *fbwin = 0;
WinClient *last_client = 0;
WinClient *was_iconic = 0;
// find the next window in the list that works
while (true) {
if (cycle_reverse && it == it_begin)
it = it_end;
else if (!cycle_reverse && it == it_end)
it = it_begin;
else
cycle_reverse ? --it : ++it;
// give up [do nothing] if we reach the current focused again
if (it == m_cycling_window)
return;
if (it == it_end)
continue;
fbwin = (*it)->fbwindow();
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if (!fbwin)
continue;
// keep track of the originally selected window in a group
last_client = &fbwin->winClient();
was_iconic = (fbwin->isIconic() ? last_client : 0);
// now we actually try to focus the window
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if (!doSkipWindow(**it, pat) && (*it)->focus())
break;
}
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m_cycling_window = it;
// if we're still in the same fbwin, there's nothing else to do
if (m_cycling_last && m_cycling_last->fbwindow() == fbwin)
return;
// if we were already cycling, then restore the old state
if (m_cycling_last) {
m_screen.layerManager().restack();
// set back to originally selected window in that group
m_cycling_last->fbwindow()->setCurrentClient(*m_cycling_last, false);
if (m_was_iconic == m_cycling_last) {
s_reverting = true; // little hack
m_cycling_last->fbwindow()->iconify();
s_reverting = false;
}
}
if (!isCycling())
fbwin->raise();
m_cycling_last = last_client;
m_was_iconic = was_iconic;
}
void FocusControl::goToWindowNumber(const Focusables &winlist, int num,
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const ClientPattern *pat) {
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Focusables::const_iterator it = winlist.begin();
Focusables::const_iterator it_end = winlist.end();
for (; it != it_end && num; ++it) {
if (!doSkipWindow(**it, pat) && (*it)->acceptsFocus()) {
num > 0 ? --num : ++num;
if (!num) {
(*it)->focus();
if ((*it)->fbwindow())
(*it)->fbwindow()->raise();
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}
}
}
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}
void FocusControl::addFocusBack(WinClient &client) {
m_focused_list.push_back(&client);
m_creation_order_list.push_back(&client);
}
void FocusControl::addFocusFront(WinClient &client) {
m_focused_list.push_front(&client);
m_creation_order_list.push_back(&client);
}
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void FocusControl::addFocusWinBack(Focusable &win) {
m_focused_win_list.push_back(&win);
m_creation_order_win_list.push_back(&win);
}
void FocusControl::addFocusWinFront(Focusable &win) {
m_focused_win_list.push_front(&win);
m_creation_order_win_list.push_back(&win);
}
// move all clients in given window to back of focused list
void FocusControl::setFocusBack(FluxboxWindow *fbwin) {
// do nothing if there are no windows open
// don't change focus order while cycling
if (m_focused_list.empty() || s_reverting)
return;
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// if the window isn't already in this list, we could accidentally add it
Focusables::iterator win_begin = m_focused_win_list.begin(),
win_end = m_focused_win_list.end();
Focusables::iterator win_it = find(win_begin, win_end, fbwin);
if (win_it == win_end)
return;
m_focused_win_list.erase(win_it);
m_focused_win_list.push_back(fbwin);
Focusables::iterator it = m_focused_list.begin();
// use back to avoid an infinite loop
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Focusables::iterator it_back = --m_focused_list.end();
while (it != it_back) {
if ((*it)->fbwindow() == fbwin) {
m_focused_list.push_back(*it);
it = m_focused_list.erase(it);
} else
++it;
}
// move the last one, if necessary, in order to preserve focus order
if ((*it)->fbwindow() == fbwin) {
m_focused_list.push_back(*it);
m_focused_list.erase(it);
}
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}
void FocusControl::stopCyclingFocus() {
// nothing to do
if (m_cycling_list == 0)
return;
m_cycling_last = 0;
m_cycling_list = 0;
// put currently focused window to top
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if (s_focused_window) {
setScreenFocusedWindow(*s_focused_window);
if (s_focused_fbwindow)
s_focused_fbwindow->raise();
} else
revertFocus(m_screen);
}
/**
* Used to find out which window was last focused on the given workspace
* If workspace is outside the ID range, then the absolute last focused window
* is given.
*/
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Focusable *FocusControl::lastFocusedWindow(int workspace) {
if (m_focused_list.empty() || m_screen.isShuttingdown()) return 0;
if (workspace < 0 || workspace >= (int) m_screen.numberOfWorkspaces())
return m_focused_list.front();
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Focusables::iterator it = m_focused_list.begin();
Focusables::iterator it_end = m_focused_list.end();
for (; it != it_end; ++it) {
if ((*it)->fbwindow() &&
((((int)(*it)->fbwindow()->workspaceNumber()) == workspace ||
(*it)->fbwindow()->isStuck()) && (*it)->acceptsFocus() &&
!(*it)->fbwindow()->isIconic()))
return *it;
}
return 0;
}
/**
* Used to find out which window was last active in the given group
* If ignore_client is given, it excludes that client.
* Stuck, iconic etc don't matter within a group
*/
WinClient *FocusControl::lastFocusedWindow(FluxboxWindow &group, WinClient *ignore_client) {
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if (m_focused_list.empty() || m_screen.isShuttingdown())
return 0;
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Focusables::iterator it = m_focused_list.begin();
Focusables::iterator it_end = m_focused_list.end();
for (; it != it_end; ++it) {
if (((*it)->fbwindow() == &group) &&
(*it) != ignore_client)
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return dynamic_cast<WinClient *>(*it);
}
return 0;
}
void FocusControl::setScreenFocusedWindow(WinClient &win_client) {
// raise newly focused window to the top of the focused list
// don't change the order if we're cycling or shutting down
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if (!isCycling() && !m_screen.isShuttingdown() && !s_reverting) {
// make sure client is in our list, or else we could end up adding it
Focusables::iterator it_begin = m_focused_list.begin(),
it_end = m_focused_list.end();
Focusables::iterator it = find(it_begin, it_end, &win_client);
if (it == it_end)
return;
m_focused_list.erase(it);
m_focused_list.push_front(&win_client);
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// also check the fbwindow
it_begin = m_focused_win_list.begin();
it_end = m_focused_win_list.end();
it = find(it_begin, it_end, win_client.fbwindow());
if (it != it_end) {
m_focused_win_list.erase(it);
m_focused_win_list.push_front(win_client.fbwindow());
}
}
}
void FocusControl::setFocusModel(FocusModel model) {
m_focus_model = model;
}
void FocusControl::setTabFocusModel(TabFocusModel model) {
m_tab_focus_model = model;
}
void FocusControl::dirFocus(FluxboxWindow &win, FocusDir dir) {
// change focus to the window in direction dir from the given window
// we scan through the list looking for the window that is "closest"
// in the given direction
FluxboxWindow *foundwin = 0;
int weight = 999999, exposure = 0; // extreme values
int borderW = m_screen.winFrameTheme().border().width(),
top = win.y() + borderW,
bottom = win.y() + win.height() + borderW,
left = win.x() + borderW,
right = win.x() + win.width() + borderW;
Workspace::Windows &wins = m_screen.currentWorkspace()->windowList();
Workspace::Windows::iterator it = wins.begin();
for (; it != wins.end(); ++it) {
if ((*it) == &win
|| (*it)->isIconic()
|| (*it)->isFocusHidden()
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|| !(*it)->acceptsFocus())
continue; // skip self
// we check things against an edge, and within the bounds (draw a picture)
int edge=0, upper=0, lower=0, oedge=0, oupper=0, olower=0;
int otop = (*it)->y() + borderW,
// 2 * border = border on each side
obottom = (*it)->y() + (*it)->height() + borderW,
oleft = (*it)->x() + borderW,
// 2 * border = border on each side
oright = (*it)->x() + (*it)->width() + borderW;
// check if they intersect
switch (dir) {
case FOCUSUP:
edge = obottom;
oedge = bottom;
upper = left;
oupper = oleft;
lower = right;
olower = oright;
break;
case FOCUSDOWN:
edge = top;
oedge = otop;
upper = left;
oupper = oleft;
lower = right;
olower = oright;
break;
case FOCUSLEFT:
edge = oright;
oedge = right;
upper = top;
oupper = otop;
lower = bottom;
olower = obottom;
break;
case FOCUSRIGHT:
edge = left;
oedge = oleft;
upper = top;
oupper = otop;
lower = bottom;
olower = obottom;
break;
}
if (oedge < edge)
continue; // not in the right direction
if (olower <= upper || oupper >= lower) {
// outside our horz bounds, get a heavy weight penalty
int myweight = 100000 + oedge - edge + abs(upper-oupper)+abs(lower-olower);
if (myweight < weight) {
foundwin = *it;
exposure = 0;
weight = myweight;
}
} else if ((oedge - edge) < weight) {
foundwin = *it;
weight = oedge - edge;
exposure = ((lower < olower)?lower:olower) - ((upper > oupper)?upper:oupper);
} else if (foundwin && oedge - edge == weight) {
int myexp = ((lower < olower)?lower:olower) - ((upper > oupper)?upper:oupper);
if (myexp > exposure) {
foundwin = *it;
// weight is same
exposure = myexp;
}
} // else not improvement
}
if (foundwin)
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foundwin->focus();
}
void FocusControl::removeClient(WinClient &client) {
if (client.screen().isShuttingdown())
return;
m_focused_list.remove(&client);
m_creation_order_list.remove(&client);
client.screen().clientListSig().notify();
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if (m_cycling_list && m_cycling_window != m_cycling_list->end() &&
*m_cycling_window == &client) {
m_cycling_window = m_cycling_list->end();
stopCyclingFocus();
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} else if (m_cycling_last == &client)
m_cycling_last = 0;
}
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void FocusControl::removeWindow(Focusable &win) {
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if (win.screen().isShuttingdown())
return;
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m_focused_win_list.remove(&win);
m_creation_order_win_list.remove(&win);
win.screen().clientListSig().notify();
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if (m_cycling_list && m_cycling_window != m_cycling_list->end() &&
*m_cycling_window == &win) {
m_cycling_window = m_cycling_list->end();
stopCyclingFocus();
}
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}
void FocusControl::shutdown() {
// restore windows backwards so they get put back correctly on restart
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Focusables::reverse_iterator it = m_focused_list.rbegin();
for (; it != m_focused_list.rend(); ++it) {
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WinClient *client = dynamic_cast<WinClient *>(*it);
if (client && client->fbwindow())
client->fbwindow()->restore(client, true);
}
}
/**
* This function is called whenever we aren't quite sure what
* focus is meant to be, it'll make things right ;-)
*/
void FocusControl::revertFocus(BScreen &screen) {
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if (s_reverting || screen.isShuttingdown())
return;
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Focusable *next_focus =
screen.focusControl().lastFocusedWindow(screen.currentWorkspaceID());
if (next_focus && next_focus->fbwindow() &&
next_focus->fbwindow()->isStuck())
FocusControl::s_reverting = true;
// if setting focus fails, or isn't possible, fallback correctly
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if (!(next_focus && next_focus->focus())) {
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setFocusedWindow(0); // so we don't get dangling m_focused_window pointer
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// if there's a menu open, focus it
if (FbTk::Menu::shownMenu())
FbTk::Menu::shownMenu()->grabInputFocus();
else {
switch (screen.focusControl().focusModel()) {
case FocusControl::MOUSEFOCUS:
XSetInputFocus(screen.rootWindow().display(),
PointerRoot, None, CurrentTime);
break;
case FocusControl::CLICKFOCUS:
screen.rootWindow().setInputFocus(RevertToPointerRoot,
CurrentTime);
break;
}
}
}
FocusControl::s_reverting = false;
}
/*
* Like revertFocus, but specifically related to this window (transients etc)
* if full_revert, we fallback to a full revertFocus if we can't find anything
* local to the client.
* If unfocus_frame is true, we won't focus anything in the same frame
* as the client.
*
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* So, we first prefer to choose the last client in this window, and if no luck
* (or unfocus_frame), then we just use the normal revertFocus on the screen.
*
* assumption: client has focus
*/
void FocusControl::unfocusWindow(WinClient &client,
bool full_revert,
bool unfocus_frame) {
// go up the transient tree looking for a focusable window
FluxboxWindow *fbwin = client.fbwindow();
if (fbwin == 0)
return; // nothing more we can do
BScreen &screen = fbwin->screen();
if (!unfocus_frame) {
WinClient *last_focus = screen.focusControl().lastFocusedWindow(*fbwin, &client);
if (last_focus != 0 &&
fbwin->setCurrentClient(*last_focus,
s_focused_window == &client)) {
return;
}
}
if (full_revert && s_focused_window == &client)
revertFocus(screen);
}
void FocusControl::setFocusedWindow(WinClient *client) {
BScreen *screen = client ? &client->screen() : 0;
BScreen *old_screen =
FocusControl::focusedWindow() ?
&FocusControl::focusedWindow()->screen() : 0;
#ifdef DEBUG
cerr<<"------------------"<<endl;
cerr<<"Setting Focused window = "<<client<<endl;
if (client != 0)
cerr<<"title: "<<client->title()<<endl;
cerr<<"Current Focused window = "<<s_focused_window<<endl;
cerr<<"------------------"<<endl;
#endif // DEBUG
// Update the old focused client to non focus
if (s_focused_fbwindow)
s_focused_fbwindow->setFocusFlag(false);
if (client && client->fbwindow() && !client->fbwindow()->isIconic()) {
// screen should be ok
s_focused_fbwindow = client->fbwindow();
s_focused_window = client; // update focused window
s_focused_fbwindow->setCurrentClient(*client,
false); // don't set inputfocus
s_focused_fbwindow->setFocusFlag(true); // set focus flag
} else {
s_focused_window = 0;
s_focused_fbwindow = 0;
}
// update AtomHandlers and/or other stuff...
Fluxbox::instance()->updateFocusedWindow(screen, old_screen);
}
////////////////////// FocusControl RESOURCES
namespace FbTk {
template<>
std::string FbTk::Resource<FocusControl::FocusModel>::getString() const {
switch (m_value) {
case FocusControl::MOUSEFOCUS:
return string("MouseFocus");
case FocusControl::CLICKFOCUS:
return string("ClickFocus");
}
// default string
return string("ClickFocus");
}
template<>
void FbTk::Resource<FocusControl::FocusModel>::
setFromString(char const *strval) {
if (strcasecmp(strval, "MouseFocus") == 0)
m_value = FocusControl::MOUSEFOCUS;
else if (strcasecmp(strval, "ClickToFocus") == 0)
m_value = FocusControl::CLICKFOCUS;
else
setDefaultValue();
}
template<>
std::string FbTk::Resource<FocusControl::TabFocusModel>::getString() const {
switch (m_value) {
case FocusControl::MOUSETABFOCUS:
return string("SloppyTabFocus");
case FocusControl::CLICKTABFOCUS:
return string("ClickToTabFocus");
}
// default string
return string("ClickToTabFocus");
}
template<>
void FbTk::Resource<FocusControl::TabFocusModel>::
setFromString(char const *strval) {
if (strcasecmp(strval, "SloppyTabFocus") == 0 )
m_value = FocusControl::MOUSETABFOCUS;
else if (strcasecmp(strval, "ClickToTabFocus") == 0)
m_value = FocusControl::CLICKTABFOCUS;
else
setDefaultValue();
}
} // end namespace FbTk