2006-02-19 11:11:22 +00:00
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// CascadePlacement.cc
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// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#include "CascadePlacement.hh"
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#include "Window.hh"
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#include "Screen.hh"
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CascadePlacement::CascadePlacement(const BScreen &screen) {
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m_cascade_x = new int[screen.numHeads() + 1];
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m_cascade_y = new int[screen.numHeads() + 1];
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for (int i=0; i < screen.numHeads() + 1; i++) {
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2007-10-24 17:09:26 +00:00
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m_cascade_x[i] = screen.maxRight(i);
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m_cascade_y[i] = screen.maxBottom(i);
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2006-02-19 11:11:22 +00:00
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}
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}
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CascadePlacement::~CascadePlacement() {
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delete [] m_cascade_x;
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delete [] m_cascade_y;
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}
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2007-10-24 17:09:26 +00:00
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bool CascadePlacement::placeWindow(const FluxboxWindow &win, int head,
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2006-02-19 11:11:22 +00:00
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int &place_x, int &place_y) {
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int head_left = (signed) win.screen().maxLeft(head);
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int head_right = (signed) win.screen().maxRight(head);
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int head_top = (signed) win.screen().maxTop(head);
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int head_bot = (signed) win.screen().maxBottom(head);
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2007-01-20 18:24:55 +00:00
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if (m_cascade_x[head] > ((head_left + head_right) / 2))
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m_cascade_x[head] = head_left;
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if (m_cascade_y[head] > ((head_top + head_bot) / 2))
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m_cascade_y[head] = head_top;
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2006-02-19 11:11:22 +00:00
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place_x = m_cascade_x[head];
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place_y = m_cascade_y[head];
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// just one borderwidth, so they can share a borderwidth (looks better)
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int titlebar_height =
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win.titlebarHeight() + win.fbWindow().borderWidth();
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if (titlebar_height < 4) // make sure it is not insignificant
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titlebar_height = 32;
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m_cascade_x[head] += titlebar_height;
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m_cascade_y[head] += titlebar_height;
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return true;
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}
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