fluxbox/src/WinButton.cc

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// WinButton.cc for Fluxbox Window Manager
2006-02-16 06:53:05 +00:00
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
2004-11-19 11:37:27 +00:00
/// $Id$
#include <X11/Xlib.h>
#include "WinButton.hh"
#include "App.hh"
#include "Window.hh"
#include "Screen.hh"
#include "WinClient.hh"
#include "WinButtonTheme.hh"
#include "FbTk/Color.hh"
#ifdef SHAPE
#include <X11/extensions/shape.h>
#endif // SHAPE
WinButton::WinButton(const FluxboxWindow &listen_to,
WinButtonTheme &theme,
Type buttontype, const FbTk::FbWindow &parent,
int x, int y,
unsigned int width, unsigned int height):
FbTk::Button(parent, x, y, width, height),
m_type(buttontype), m_listen_to(listen_to), m_theme(theme),
m_icon_pixmap(0), m_icon_mask(0),
overrode_bg(false), overrode_pressed(false) {
theme.reconfigSig().attach(this);
if (buttontype == MENUICON)
update(0);
}
void WinButton::exposeEvent(XExposeEvent &event) {
FbTk::Button::exposeEvent(event);
drawType();
}
void WinButton::buttonReleaseEvent(XButtonEvent &event) {
FbTk::Button::buttonReleaseEvent(event);
}
// when someone else tries to set the background, we may override it
void WinButton::setBackgroundPixmap(Pixmap pm) {
Pixmap my_pm = getBackgroundPixmap();
if (my_pm != 0) {
overrode_bg = true;
pm = my_pm;
} else {
overrode_bg = false;
}
FbTk::Button::setBackgroundPixmap(pm);
}
void WinButton::setBackgroundColor(const FbTk::Color &color) {
Pixmap my_pm = getBackgroundPixmap();
if (my_pm != 0) {
overrode_bg = true;
FbTk::Button::setBackgroundPixmap(my_pm);
} else {
overrode_bg = false;
FbTk::Button::setBackgroundColor(color);
}
}
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void WinButton::setPressedPixmap(Pixmap pm) {
Pixmap my_pm = getPressedPixmap();
if (my_pm != 0) {
overrode_pressed = true;
pm = my_pm;
} else {
overrode_pressed = false;
}
FbTk::Button::setPressedPixmap(pm);
}
void WinButton::setPressedColor(const FbTk::Color &color) {
Pixmap my_pm = getPressedPixmap();
if (my_pm != 0) {
overrode_pressed = true;
FbTk::Button::setPressedPixmap(my_pm);
} else {
overrode_pressed = false;
FbTk::Button::setPressedColor(color);
}
}
Pixmap WinButton::getBackgroundPixmap() const {
bool focused = m_listen_to.isFocused();
switch(m_type) {
case MAXIMIZE:
if (focused)
return m_theme.maximizePixmap().pixmap().drawable();
else
return m_theme.maximizeUnfocusPixmap().pixmap().drawable();
break;
case MINIMIZE:
if (focused)
return m_theme.iconifyPixmap().pixmap().drawable();
else
return m_theme.iconifyUnfocusPixmap().pixmap().drawable();
break;
case STICK:
if (m_listen_to.isStuck()) {
if (focused)
return m_theme.stuckPixmap().pixmap().drawable();
else
return m_theme.stuckUnfocusPixmap().pixmap().drawable();
} else {
if (focused)
return m_theme.stickPixmap().pixmap().drawable();
else
return m_theme.stickUnfocusPixmap().pixmap().drawable();
}
break;
case CLOSE:
if (focused)
return m_theme.closePixmap().pixmap().drawable();
else
return m_theme.closeUnfocusPixmap().pixmap().drawable();
break;
case SHADE:
if (m_listen_to.isShaded()) {
if (focused)
return m_theme.unshadePixmap().pixmap().drawable();
else
return m_theme.unshadeUnfocusPixmap().pixmap().drawable();
} else {
if (focused)
return m_theme.shadePixmap().pixmap().drawable();
else
return m_theme.shadeUnfocusPixmap().pixmap().drawable();
}
break;
case MENUICON:
if (m_icon_pixmap.drawable()) {
if (focused)
return m_theme.titleFocusPixmap().pixmap().drawable();
else
return m_theme.titleUnfocusPixmap().pixmap().drawable();
} else {
if (focused)
return m_theme.menuiconPixmap().pixmap().drawable();
else
return m_theme.menuiconUnfocusPixmap().pixmap().drawable();
}
break;
}
return None;
}
Pixmap WinButton::getPressedPixmap() const {
switch(m_type) {
case MAXIMIZE:
return m_theme.maximizePressedPixmap().pixmap().drawable();
case MINIMIZE:
return m_theme.iconifyPressedPixmap().pixmap().drawable();
case STICK:
return m_theme.stickPressedPixmap().pixmap().drawable();
case CLOSE:
return m_theme.closePressedPixmap().pixmap().drawable();
case SHADE:
if (m_listen_to.isShaded())
return m_theme.unshadePressedPixmap().pixmap().drawable();
else
return m_theme.shadePressedPixmap().pixmap().drawable();
case MENUICON:
if (m_icon_pixmap.drawable())
if (m_listen_to.isFocused())
return m_theme.titleFocusPixmap().pixmap().drawable();
else
return m_theme.titleUnfocusPixmap().pixmap().drawable();
else
return m_theme.menuiconPressedPixmap().pixmap().drawable();
}
return None;
}
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// clear is used to force this to clear the window (e.g. called from clear())
void WinButton::drawType() {
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// if it's odd and we're centring, we need to add one
int oddW = width()%2;
int oddH = height()%2;
bool is_pressed = pressed();
if (is_pressed && overrode_pressed && !m_icon_pixmap.drawable())
return;
if (!is_pressed && overrode_bg && !m_icon_pixmap.drawable())
return;
if (gc() == 0)
return;
// otherwise draw old style imagery
switch (m_type) {
case MAXIMIZE:
// if no pixmap was used, use old style
if (gc() == 0) // must have valid graphic context
return;
drawRectangle(gc(),
2, 2, width() - 5, height() - 5);
drawLine(gc(),
2, 3, width() - 3, 3);
break;
case MINIMIZE:
drawRectangle(gc(), 2, height() - 5, width() - 5, 2);
break;
case STICK:
// width/4 != width/2, so we use /4*2 so that it's properly centred
if (m_listen_to.isStuck()) {
fillRectangle(gc(),
width()/2 - width()/4, height()/2 - height()/4,
width()/4*2 + oddW, height()/4*2 + oddH);
} else {
fillRectangle(gc(),
width()/2 - width()/10, height()/2 - height()/10,
width()/10*2 + oddW, height()/10*2 + oddH);
}
break;
case CLOSE:
drawLine(gc(),
2, 2,
width() - 3, height() - 3);
// I can't figure out why this second one needs a y offset of 1?????
// but it does - at least on my box:
// XFree86 Version 4.2.1.1 (Debian 4.2.1-12.1 20031003005825)
// (protocol Version 11, revision 0, vendor release 6600)
// But not on mine? It's wonky. Put back to the same coords.
// was width-2, 1 in the second drawline
// Perhaps some X versions don't draw the endpoint?
// Mine:
// XFree86 Version 4.3.0.1 (Debian 4.3.0.dfsg.1-1 20040428170728)
// (X Protocol Version 11, Revision 0, Release 6.6)
drawLine(gc(),
2, height() - 3,
width() - 3, 2);
break;
case SHADE:
{
int size = width() - 5 - oddW;
drawRectangle(gc(), 2, 2, size, 2);
// draw a one-quarter triangle below the rectangle
drawTriangle(gc(), (m_listen_to.isShaded() ?
FbTk::FbDrawable::DOWN:
FbTk::FbDrawable::UP),
4, 6,
size-2, size/2 - 1,
100);
break;
}
case MENUICON:
if (m_icon_pixmap.drawable()) {
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if (m_icon_mask.drawable()) {
XSetClipMask(m_listen_to.fbWindow().display(),
gc(), m_icon_mask.drawable());
XSetClipOrigin(m_listen_to.fbWindow().display(),
gc(), 2, 2);
}
copyArea(m_icon_pixmap.drawable(),
gc(),
0, 0,
2, 2,
m_icon_pixmap.width(), m_icon_pixmap.height());
if (m_icon_mask.drawable())
XSetClipMask(m_listen_to.fbWindow().display(), gc(), None);
} else {
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for (unsigned int y = height()/3; y <= height() - height()/3; y+=3) {
drawLine(gc(), width()/4, y, width() - width()/4 - oddW - 1, y);
}
drawRectangle(gc(),
2, 2, width() - 5, height() - 5);
}
break;
}
}
void WinButton::clear() {
FbTk::Button::clear();
drawType();
}
void WinButton::update(FbTk::Subject *subj) {
// update the menu icon
if (m_type == MENUICON && !m_listen_to.empty()) {
Display* display = m_listen_to.fbWindow().display();
int screen = m_listen_to.screen().screenNumber();
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if (m_listen_to.usePixmap()) {
m_icon_pixmap.copy(m_listen_to.iconPixmap().drawable(),
DefaultDepth(display, screen), screen);
m_icon_pixmap.scale(width() - 4, height() - 4);
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} else
m_icon_pixmap.release();
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if (m_listen_to.useMask()) {
m_icon_mask.copy(m_listen_to.iconMask().drawable(), 0, 0);
m_icon_mask.scale(width() - 4, height() - 4);
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} else
m_icon_mask.release();
}
// pressed_pixmap isn't stateful in any current buttons, so no need
// to potentially override that. Just make sure background pm is ok
Pixmap my_pm = getBackgroundPixmap();
if (my_pm != None)
setBackgroundPixmap(my_pm);
// incorrect, pressed_pixmap is stateful in shade, so we'll do oneoff for now
if (m_type == SHADE) {
Pixmap p_pm = getPressedPixmap();
if (p_pm != None)
setPressedPixmap(p_pm);
}
clear();
}