88 lines
3.3 KiB
C++
88 lines
3.3 KiB
C++
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// ToolbarTheme.hh a theme class for Toolbar
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// Copyright (c) 2002 Henrik Kinnunen (fluxgen at users.sourceforge.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: ToolbarTheme.hh,v 1.1 2002/12/02 19:56:08 fluxgen Exp $
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#ifndef TOOLBARTHEME_HH
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#define TOOLBARTHEME_HH
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#include "FbTk/Theme.hh"
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#include "Font.hh"
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#include "Texture.hh"
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#include "Color.hh"
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#include "Text.hh"
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/**
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Toolbar theme class container
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*/
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class ToolbarTheme: public FbTk::Theme {
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public:
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explicit ToolbarTheme(int screen_num);
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virtual ~ToolbarTheme();
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void reconfigTheme();
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/**
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@name colors
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*/
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///@{
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const FbTk::Color &labelTextColor() const { return *m_label_textcolor; }
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const FbTk::Color &windowTextColor() const { return *m_window_textcolor; }
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const FbTk::Color &clockTextColor() const { return *m_clock_textcolor; }
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const FbTk::Color &buttonColor() const { return *m_button_color; }
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///@}
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/**
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@name textures
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*/
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///@{
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const FbTk::Texture &toolbar() const { return *m_toolbar; }
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const FbTk::Texture &label() const { return *m_label; }
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const FbTk::Texture &window() const { return *m_window; }
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const FbTk::Texture &button() const { return *m_button; }
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const FbTk::Texture &pressedButton() const { return *m_pressed_button; }
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const FbTk::Texture &clock() const { return *m_clock; }
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///@}
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const FbTk::Font &font() const { return *m_font; }
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FbTk::Font &font() { return *m_font; }
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/**
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@name graphic context
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*/
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///@{
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GC labelTextGC() const { return m_label_text_gc; }
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GC windowTextGC() const { return m_window_text_gc; }
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GC clockTextGC() const { return m_clock_text_gc; }
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GC buttonPicGC() const { return m_button_pic_gc; }
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///@}
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FbTk::Justify justify() const { return *m_justify; }
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private:
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// text colors
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FbTk::ThemeItem<FbTk::Color> m_label_textcolor, m_window_textcolor, m_clock_textcolor;
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FbTk::ThemeItem<FbTk::Color> m_button_color;
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// textures
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FbTk::ThemeItem<FbTk::Texture> m_toolbar, m_label, m_window, m_button, m_pressed_button, m_clock;
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FbTk::ThemeItem<FbTk::Font> m_font;
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FbTk::ThemeItem<FbTk::Justify> m_justify;
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// graphic context
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GC m_label_text_gc, m_window_text_gc, m_clock_text_gc, m_button_pic_gc;
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Display *m_display;
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};
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#endif // TOOLBARTHEME_HH
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