2008-09-18 20:24:35 +00:00
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// Signal.hh for FbTk, Fluxbox Toolkit
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// Copyright (c) 2008 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef FBTK_SIGNAL_HH
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#define FBTK_SIGNAL_HH
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#include "Slot.hh"
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#include <list>
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2008-09-21 06:46:23 +00:00
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#include <map>
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2008-09-18 20:24:35 +00:00
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#include <vector>
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namespace FbTk {
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/// \namespace Implementation details for signals, do not use anything in this namespace
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namespace SigImpl {
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/**
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* Parent class for all \c Signal[0...*] classes.
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* It handles the disconnect and holds all the slots. The connect must be
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* handled by the child class so it can do the type checking.
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*/
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class SignalHolder {
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public:
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/// Do not use this type outside this class
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typedef std::list<SlotHolder> SlotList;
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typedef SlotList::iterator Iterator;
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typedef Iterator SlotID;
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typedef SlotList::const_iterator ConstIterator;
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~SignalHolder() { }
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2008-09-18 20:24:35 +00:00
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/// Remove a specific slot \c id from this signal
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void disconnect(SlotID slotIt) {
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m_slots.erase( slotIt );
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}
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/// Removes all slots connected to this
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void clear() {
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m_slots.clear();
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}
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protected:
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ConstIterator begin() const { return m_slots.begin(); }
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ConstIterator end() const { return m_slots.end(); }
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Iterator begin() { return m_slots.begin(); }
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Iterator end() { return m_slots.end(); }
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/// Connect a slot to this signal. Must only be called by child classes.
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SlotID connect(const SlotHolder& slot) {
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return m_slots.insert(m_slots.end(), slot);
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}
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private:
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SlotList m_slots; ///< all slots connected to a signal
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};
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/// Signal with no argument
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template <typename ReturnType>
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class Signal0: public SignalHolder {
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public:
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typedef Slot0<ReturnType> SlotType;
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~Signal0() { }
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void emit() {
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for ( Iterator it = begin(); it != end(); ++it ) {
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static_cast<SlotType&>(*it)();
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}
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}
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SlotID connect(const SlotType& slot) {
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return SignalHolder::connect(slot);
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}
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};
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/// Signal with one argument
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template <typename ReturnType, typename Arg1>
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class Signal1: public SignalHolder {
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public:
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typedef Slot1<ReturnType, Arg1> SlotType;
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~Signal1() { }
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void emit(Arg1 arg) {
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for ( Iterator it = begin(); it != end(); ++it ) {
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static_cast<SlotType&>(*it)(arg);
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}
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}
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SlotID connect(const SlotType& slot) {
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return SignalHolder::connect(slot);
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}
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};
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/// Signal with two arguments
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template <typename ReturnType, typename Arg1, typename Arg2>
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class Signal2: public SignalHolder {
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public:
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typedef Slot2<ReturnType, Arg1, Arg2> SlotType;
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~Signal2() { }
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void emit(Arg1 arg1, Arg2 arg2) {
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for ( Iterator it = begin(); it != end(); ++it ) {
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static_cast<SlotType&>(*it)(arg1, arg2);
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}
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}
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SlotID connect(const SlotType& slot) {
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return SignalHolder::connect(slot);
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}
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};
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/// Signal with three arguments
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template <typename ReturnType, typename Arg1, typename Arg2, typename Arg3>
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class Signal3: public SignalHolder {
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public:
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typedef Slot3<ReturnType, Arg1, Arg2, Arg3> SlotType;
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~Signal3() { }
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void emit(Arg1 arg1, Arg2 arg2, Arg3 arg3) {
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for ( Iterator it = begin(); it != end(); ++it ) {
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static_cast<SlotType&>(*it)(arg1, arg2, arg3);
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}
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}
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SlotID connect(const SlotType& slot) {
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return SignalHolder::connect(slot);
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}
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};
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struct EmptyArg {};
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} // namespace SigImpl
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/// Specialization for three arguments.
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template <typename ReturnType,
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typename Arg1 = SigImpl::EmptyArg, typename Arg2 = SigImpl::EmptyArg, typename Arg3 = SigImpl::EmptyArg >
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class Signal: public SigImpl::Signal3< ReturnType, Arg1, Arg2, Arg3 > {
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public:
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};
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/// Specialization for two arguments.
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template <typename ReturnType, typename Arg1, typename Arg2>
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class Signal<ReturnType, Arg1, Arg2, SigImpl::EmptyArg>: public SigImpl::Signal2< ReturnType, Arg1, Arg2 > {
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public:
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};
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/// Specialization for one argument.
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template <typename ReturnType, typename Arg1>
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class Signal<ReturnType, Arg1, SigImpl::EmptyArg, SigImpl::EmptyArg>: public SigImpl::Signal1< ReturnType, Arg1 > {
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public:
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};
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/// Specialization for no argument.
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template <typename ReturnType>
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class Signal<ReturnType, SigImpl::EmptyArg, SigImpl::EmptyArg, SigImpl::EmptyArg>: public SigImpl::Signal0< ReturnType > {
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public:
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};
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/**
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* Tracks a signal during it's life time. All signals connected using \c
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* SignalTracker::join will be erased when this instance dies.
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*/
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class SignalTracker {
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public:
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/// Internal type, do not use.
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typedef std::map<SigImpl::SignalHolder*,
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SigImpl::SignalHolder::SlotID> Connections;
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typedef Connections::iterator TrackID; ///< \c ID type for join/leave.
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~SignalTracker() {
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leaveAll();
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}
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/// Starts tracking a signal.
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/// @return A tracking ID ( not unique )
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template <typename Signal, typename Functor>
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TrackID join(Signal& sig, const Functor& functor) {
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ValueType value = std::make_pair(&sig, sig.connect(functor));
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std::pair<TrackID, bool> ret = m_connections.insert(value);
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if ( !ret.second ) {
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// failed to insert this functor
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sig.disconnect(value.second);
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}
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return ret.first;
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}
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/// Leave tracking for a signal
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/// @param id the \c id from the previous \c join
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void leave(TrackID id) {
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m_connections.erase(id);
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}
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/// Leave tracking for a signal
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/// @param sig the signal to leave
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template <typename Signal>
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void leave(Signal &sig) {
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Iterator it = m_connections.find(&sig);
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if (it != m_connections.end()) {
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it->first->disconnect( it->second );
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m_connections.erase(it);
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}
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}
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void leaveAll() {
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// disconnect all connections
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for ( Iterator conIt = m_connections.begin();
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conIt != m_connections.end(); ++conIt) {
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// keep temporary, while disconnecting we can
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// in some strange cases get a call to this again
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ValueType tmp = *conIt;
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m_connections.erase(conIt);
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tmp.first->disconnect(tmp.second);
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}
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}
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private:
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typedef Connections::value_type ValueType;
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typedef Connections::iterator Iterator;
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/// holds all connections to different signals and slots.
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Connections m_connections;
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};
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} // namespace FbTk
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#endif // FBTK_SIGNAL_HH
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