// Layer.hh for Fluxbox Window Manager
// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

#ifndef LAYER_HH
#define LAYER_HH

/** 
 * (This is not the layer->raise/lower handling stuff, @see FbTk::Layer)
 * Class to store layer numbers (special Resource type)
 * we have a special resource type because we need to be able to name certain layers
 * a Resource<int> wouldn't allow this
 */
class  Layer {
public:
    enum {
        MENU = 0,
        ABOVE_DOCK = 2,
        DOCK = 4,
        TOP = 6,
        NORMAL = 8,
        BOTTOM = 10,
        DESKTOP = 12
    };

    explicit Layer(int i) : m_num(i) {};
    int getNum() const { return m_num; }

    Layer &operator=(int num) { m_num = num; return *this; }

private:
    int m_num;
};

#endif // LAYER_HH
