// CommandDialog.hh
// Copyright (c) 2008 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

#ifndef TEXTDIALOG_HH
#define TEXTDIALOG_HH

#include "FbTk/TextBox.hh"
#include "FbTk/TextButton.hh"
#include "FbTk/GContext.hh"

class BScreen;

class TextDialog: public FbTk::FbWindow, public FbTk::EventHandler {
public:
    TextDialog(BScreen &screen, const std::string &title);
    virtual ~TextDialog();
    
    /// Sets the entry text.
    void setText(const std::string &text);

    void show();
    void hide();

    void exposeEvent(XExposeEvent &event);
    void motionNotifyEvent(XMotionEvent &event);
    void buttonPressEvent(XButtonEvent &event);
    void handleEvent(XEvent &event);
    void keyPressEvent(XKeyEvent &event);

protected:
    virtual void exec(const std::string &text) = 0;
    virtual void tabComplete() { }

    void init();
    void render();
    void updateSizes();

    FbTk::TextBox m_textbox; //< entry field
    FbTk::TextButton m_label; //< text in the titlebar
    FbTk::GContext m_gc;
    BScreen &m_screen;
    int m_move_x, m_move_y;
    Pixmap m_pixmap;
};

#endif // TEXTDIALOG_HH
