331 lines
8.4 KiB
Go
331 lines
8.4 KiB
Go
package gametable
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import (
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"bytes"
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"context"
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"crypto/rand"
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"encoding/json"
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"errors"
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"fmt"
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"forge.lightcrystal.systems/nilix/felt/admin"
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"forge.lightcrystal.systems/nilix/felt/models"
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"forge.lightcrystal.systems/nilix/felt/mongodb"
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"forge.lightcrystal.systems/nilix/felt/register"
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"forge.lightcrystal.systems/nilix/quartzgun/auth"
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"forge.lightcrystal.systems/nilix/quartzgun/renderer"
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"golang.org/x/time/rate"
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"io/ioutil"
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"log"
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"net/http"
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"nhooyr.io/websocket"
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"strings"
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"sync"
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"time"
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)
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type Subscriber struct {
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msgs chan []byte
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closeSlow func()
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}
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type GameTableServer struct {
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subscribeMessageBuffer int
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publishLimiter *rate.Limiter
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logf func(f string, v ...interface{})
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serveMux http.ServeMux
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subscribersLock sync.Mutex
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subscribers map[*Subscriber]models.TableKey
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dbAdapter mongodb.DbAdapter
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udb auth.UserStore
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}
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func New(adapter mongodb.DbAdapter, udb auth.UserStore, uploads string, uploadMaxMB int, crypto register.SymmetricCrypto) *GameTableServer {
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srvr := &GameTableServer{
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subscribeMessageBuffer: 16,
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logf: log.Printf,
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subscribers: make(map[*Subscriber]models.TableKey),
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publishLimiter: rate.NewLimiter(rate.Every(time.Millisecond*100), 8),
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dbAdapter: adapter,
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udb: udb,
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}
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// redirect to table if we hit the root
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srvr.serveMux.Handle("/", http.HandlerFunc(func(w http.ResponseWriter, req *http.Request) {
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http.Redirect(w, req, "/table/", http.StatusSeeOther)
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}))
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// frontend is here
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srvr.serveMux.Handle("/table/", http.StripPrefix("/table/", renderer.Subtree("./static")))
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// uploads filetree
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srvr.serveMux.Handle("/uploads/", http.StripPrefix("/uploads/", renderer.Subtree(uploads)))
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// admin controller and admin registration controller
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srvr.serveMux.Handle("/admin/", http.StripPrefix("/admin", admin.CreateAdminInterface(udb, adapter, uploads, uploadMaxMB)))
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srvr.serveMux.Handle("/register/", http.StripPrefix("/register", register.CreateRegistrationInterface(udb, crypto)))
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// websocket
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srvr.serveMux.HandleFunc("/subscribe", srvr.subscribeHandler)
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srvr.serveMux.HandleFunc("/publish", srvr.publishHandler)
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return srvr
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}
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func (self *GameTableServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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self.serveMux.ServeHTTP(w, r)
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}
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func (self *GameTableServer) subscribeHandler(w http.ResponseWriter, r *http.Request) {
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protocols, err := self.dbAdapter.GetProtocols()
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if err != nil {
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self.logf("%v", err)
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return
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}
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c, err := websocket.Accept(w, r, &websocket.AcceptOptions{
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Subprotocols: protocols,
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})
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if err != nil {
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self.logf("%v", err)
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return
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}
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defer c.Close(websocket.StatusInternalError, "")
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err = self.subscribe(r, c)
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if errors.Is(err, context.Canceled) {
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return
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}
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if websocket.CloseStatus(err) == websocket.StatusNormalClosure ||
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websocket.CloseStatus(err) == websocket.StatusGoingAway {
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return
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}
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if err != nil {
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self.logf("%v", err)
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return
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}
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}
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func (self *GameTableServer) subscribe(r *http.Request, c *websocket.Conn) error {
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ctx := r.Context()
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ctx = c.CloseRead(ctx)
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s := &Subscriber{
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msgs: make(chan []byte, self.subscribeMessageBuffer),
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closeSlow: func() {
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c.Close(websocket.StatusPolicyViolation, "connection too slow to keep up with messages")
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},
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}
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subprotoParts := strings.Split(c.Subprotocol(), ".")
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if len(subprotoParts) != 2 {
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return errors.New("Couldn't decode subprotocol")
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}
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tableKey := models.TableKey{
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Name: subprotoParts[0],
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Passcode: subprotoParts[1],
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}
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// subprotocol is guaranteed to be an existing table, but maybe just leave this here
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if !self.dbAdapter.CheckTable(tableKey) {
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return errors.New("Table with matching key was not found on this server")
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}
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self.addSubscriber(s, tableKey)
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defer self.deleteSubscriber(s)
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select {
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case s.msgs <- self.getCurrentState(tableKey):
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default:
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go s.closeSlow()
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}
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for {
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select {
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case msg := <-s.msgs:
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err := writeTimeout(ctx, time.Second*5, c, msg)
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if err != nil {
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return err
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}
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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}
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func (self *GameTableServer) publishHandler(w http.ResponseWriter, r *http.Request) {
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if r.Method != "POST" {
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http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed)
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return
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}
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body := http.MaxBytesReader(w, r.Body, 8192)
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msg, err := ioutil.ReadAll(body)
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if err != nil {
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http.Error(w, http.StatusText(http.StatusRequestEntityTooLarge), http.StatusRequestEntityTooLarge)
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return
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}
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self.publish(msg)
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w.WriteHeader(http.StatusAccepted)
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}
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func (self *GameTableServer) publish(msg []byte) {
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self.subscribersLock.Lock()
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defer self.subscribersLock.Unlock()
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// decode message and store in DB
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tableMsg := models.TableMessage{}
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err := json.NewDecoder(bytes.NewReader(msg)).Decode(&tableMsg)
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if err != nil {
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fmt.Println(err.Error())
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return
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}
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err = self.writeToDB(&tableMsg)
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// sanitize auth for rebroadcast
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tableMsg.Auth = nil
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clean, err := json.Marshal(tableMsg)
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if err != nil {
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fmt.Println(err.Error())
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return
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}
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self.publishLimiter.Wait(context.Background())
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for s, k := range self.subscribers {
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if k == *tableMsg.Key {
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select {
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case s.msgs <- clean:
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default:
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go s.closeSlow()
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}
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}
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}
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}
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func (self *GameTableServer) getCurrentState(tableKey models.TableKey) []byte {
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// get diceroll log, map, and token state
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if self.dbAdapter.CheckTable(tableKey) {
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mapUrl, _ := self.dbAdapter.GetMapImageUrl(tableKey)
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auxMessage, _ := self.dbAdapter.GetAuxMessage(tableKey)
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tokens, _ := self.dbAdapter.GetTokens(tableKey, false)
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diceRolls, _ := self.dbAdapter.GetDiceRolls(tableKey)
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table := models.Table{
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Name: tableKey.Name,
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Passcode: tableKey.Passcode,
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DiceRolls: diceRolls,
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MapImageUrl: mapUrl,
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Tokens: tokens,
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AuxMessage: auxMessage,
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}
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data, err := json.Marshal(table)
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if err != nil {
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return []byte("{\"error\": \"" + err.Error() + "\"}")
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} else {
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return data
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}
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}
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return []byte("{\"error\": \"table not found\"}")
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}
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func (self *GameTableServer) writeToDB(tableMsg *models.TableMessage) error {
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key := *tableMsg.Key
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if tableMsg.DiceRoll != nil {
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// don't trust the clientside diceroll
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r := make([]uint8, len(tableMsg.DiceRoll.Roll))
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rand.Read(r)
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for i, d := range r {
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r[i] = d%tableMsg.DiceRoll.Faces + 1
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}
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tableMsg.DiceRoll.Roll = r
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err := self.dbAdapter.InsertDiceRoll(key, *tableMsg.DiceRoll)
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if err != nil {
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return err
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}
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}
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if tableMsg.Token != nil && tableMsg.Token.Id != nil {
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t := *tableMsg.Token
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exists, active := self.dbAdapter.CheckToken(key, *t.Id)
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if exists {
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if active {
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if !t.Active {
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err := self.dbAdapter.ActivateToken(key, *t.Id, false)
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if err != nil {
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return err
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}
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} else if t.X != nil && t.Y != nil {
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err := self.dbAdapter.MoveToken(key, t)
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if err != nil {
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return err
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}
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}
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} else {
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if t.Active {
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err := self.dbAdapter.ActivateToken(key, *t.Id, true)
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if err != nil {
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return err
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}
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}
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}
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} else {
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// respond to nonextant IDs as if they were destroyed
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tableMsg.Token.X = nil
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tableMsg.Token.Y = nil
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tableMsg.Token.Active = false
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}
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}
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// map image change, aux message, and token creation/deletion require admin authorization
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if tableMsg.Auth != nil {
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authorized, _ := self.udb.ValidateToken(*tableMsg.Auth)
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if authorized {
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if tableMsg.MapImg != nil {
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err := self.dbAdapter.SetMapImageUrl(key, *tableMsg.MapImg)
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if err != nil {
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return err
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}
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}
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if tableMsg.AuxMsg != nil {
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err := self.dbAdapter.SetAuxMessage(key, *tableMsg.AuxMsg)
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if err != nil {
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return err
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}
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}
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if tableMsg.Token != nil {
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t := tableMsg.Token
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if t.Id == nil {
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id, err := self.dbAdapter.CreateToken(key, *t)
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t.Id = &id
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return err
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} else {
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if t.X == nil && t.Y == nil && !t.Active {
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err := self.dbAdapter.DestroyToken(key, *t.Id)
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return err
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}
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}
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}
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}
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}
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return nil
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}
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func (self *GameTableServer) addSubscriber(s *Subscriber, k models.TableKey) {
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self.subscribersLock.Lock()
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self.subscribers[s] = k
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self.subscribersLock.Unlock()
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}
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func (self *GameTableServer) deleteSubscriber(s *Subscriber) {
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self.subscribersLock.Lock()
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delete(self.subscribers, s)
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self.subscribersLock.Unlock()
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}
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func writeTimeout(ctx context.Context, timeout time.Duration, c *websocket.Conn, msg []byte) error {
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ctx, cancel := context.WithTimeout(ctx, timeout)
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defer cancel()
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return c.Write(ctx, websocket.MessageText, msg)
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}
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