Commit graph

16 commits

Author SHA1 Message Date
952f80dbc2 delete assets when destroying table, clear dice message on roll, clear map on socket disconnect; start registration controller 2023-07-09 23:41:30 -06:00
e7081a5320
implemented tokens; alpha testing go 2023-07-09 00:48:19 -06:00
01fccb55f0
backend token logic 2023-07-07 23:56:41 -06:00
f4513a28f7
fix dice decoding, token editor can create clientside tokens! 2023-07-06 02:21:07 -06:00
43d85c2abc
enforce subprotocol/tableKey to alphanumeric and underscore, refine UI 2023-07-05 22:27:38 -06:00
17310f21cf
merge stream into main 2023-07-02 23:10:58 -06:00
7ad9d76f78
auxMsg is working 2023-05-12 22:33:14 -06:00
16d58eb281
upload map image and displaying on connect works (still need to send broadcast on the socket when upload happens) 2023-04-03 23:15:17 -06:00
4ea3e656d6
implement table deletion, get ready for map upload 2023-02-25 22:43:38 -07:00
4f9ca53e1b
auto-scroll dicelog and connect to table viewing as admin 2023-02-21 22:27:54 -07:00
81876f9f36
add style, implement dicelog 2023-02-20 10:40:25 -07:00
b8994d80a9
UI stuff; save and load username in cookie 2023-02-18 20:37:50 -07:00
849c27b7cf
socket: table should have decoded dicerolls on first connect 2023-02-17 23:41:00 -07:00
8804908923
save dice rolls to db; mongo int arrays are weird 2023-02-17 23:35:29 -07:00
2bf3c1af8b
roll dice and publish to socket 2023-02-12 21:25:14 -07:00
65c3071238
connect to websocket using table key as subproto 2023-02-12 08:15:44 -07:00