connect to websocket using table key as subproto
This commit is contained in:
parent
6fc78c333c
commit
65c3071238
5 changed files with 108 additions and 90 deletions
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@ -16,6 +16,7 @@ import (
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"log"
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"net/http"
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"nhooyr.io/websocket"
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"strings"
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"sync"
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"time"
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)
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@ -56,7 +57,15 @@ func (self *GameTableServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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}
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func (self *GameTableServer) subscribeHandler(w http.ResponseWriter, r *http.Request) {
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c, err := websocket.Accept(w, r, nil)
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protocols, err := self.dbAdapter.GetProtocols()
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if err != nil {
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self.logf("%v", err)
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return
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}
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c, err := websocket.Accept(w, r, &websocket.AcceptOptions{
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Subprotocols: protocols,
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})
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if err != nil {
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self.logf("%v", err)
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return
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@ -87,14 +96,16 @@ func (self *GameTableServer) subscribe(r *http.Request, c *websocket.Conn) error
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c.Close(websocket.StatusPolicyViolation, "connection too slow to keep up with messages")
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},
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}
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tableKey := models.TableKey{}
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err := json.NewDecoder(r.Body).Decode(&tableKey)
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if err != nil {
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fmt.Println(err.Error())
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return err
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subprotoParts := strings.Split(c.Subprotocol(), ".")
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if len(subprotoParts) != 2 {
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return errors.New("Couldn't decode subprotocol")
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}
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tableKey := models.TableKey{
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Name: subprotoParts[0],
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Passcode: subprotoParts[1],
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}
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// subprotocol is guaranteed to be an existing table, but maybe just leave this here
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if !self.dbAdapter.CheckTable(tableKey) {
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return errors.New("Table with matching key was not found on this server")
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}
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@ -165,12 +176,32 @@ func (self *GameTableServer) publish(msg []byte) {
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}
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}
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func (self *GameTableServer) getCurrentState(tableKey models.TableKey) ([]byte) {
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func (self *GameTableServer) getCurrentState(tableKey models.TableKey) []byte {
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// get diceroll log, map, and token state
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if self.dbAdapter.CheckTable(tableKey) {
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mapUrl, _ := self.dbAdapter.GetMapImageUrl(tableKey)
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auxMessage, _ := self.dbAdapter.GetAuxMessage(tableKey)
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availableTokens, _ := self.dbAdapter.GetTokens(tableKey, true)
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activeTokens, _ := self.dbAdapter.GetTokens(tableKey, false)
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diceRolls, _ := self.dbAdapter.GetDiceRolls(tableKey)
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// build into a []byte message
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return make([]byte, 1)
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table := models.Table{
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Name: tableKey.Name,
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Passcode: tableKey.Passcode,
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DiceRolls: diceRolls,
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MapImageUrl: mapUrl,
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Tokens: activeTokens,
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AvailableTokens: availableTokens,
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AuxMessage: auxMessage,
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}
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data, err := json.Marshal(table)
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if err != nil {
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return []byte("{\"error\": \"" + err.Error() + "\"}")
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} else {
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return data
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}
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}
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return []byte("{\"error\": \"table not found\"}")
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}
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func (self *GameTableServer) writeToDB(tableMsg models.TableMessage) error {
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@ -23,6 +23,7 @@ type DbAdapter interface {
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DestroyTable(table models.TableKey) error
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CheckTable(table models.TableKey) bool
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GetProtocols() ([]string, error)
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InsertDiceRoll(table models.TableKey, diceRoll models.DiceRoll) error
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GetDiceRolls(table models.TableKey) ([]models.DiceRoll, error)
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@ -134,6 +135,30 @@ func (self *DbEngine) CheckTable(table models.TableKey) bool {
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return false
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}
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func (self *DbEngine) GetProtocols() ([]string, error) {
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tables := self.db.Collection("tables")
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if tables != nil {
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var results []models.Table
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cursor, err := tables.Find(self.mkCtx(10), bson.D{})
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if err != nil {
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return []string{}, err
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}
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if err = cursor.All(self.mkCtx(10), &results); err != nil {
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return []string{}, err
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}
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var protocols []string
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for _, t := range results {
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protocols = append(protocols, fmt.Sprintf("%s.%s", t.Name, t.Passcode))
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}
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return protocols, nil
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}
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return []string{}, errors.New(fmt.Sprintf(errNoCollection, "tables"))
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}
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func (self *DbEngine) InsertDiceRoll(table models.TableKey, diceRoll models.DiceRoll) error {
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tables := self.db.Collection("tables")
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if tables != nil {
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@ -11,9 +11,14 @@
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<div id="errWrapper" style='display:none'><button id="closeErr" onclick="closeErr()">x</button><div id="errDiv"></div></div>
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<nav>
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<input id="name_entry">
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<button id="goto_table">Change Table</button>
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<button id="goto_table">Join Table</button>
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<button id="admin_login">Admin Login</button>
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</nav>
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<form id="table_modal" onsubmit="return false">
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<label>Table Name<input id="input_table_name"></label>
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<label>Table Passcode<input id="input_table_pass"></label>
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<button type="submit" id="table_join" onclick="dial()">Join</button>
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</form>
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<form id="admin_modal" onsubmit="return false">
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<label>usr<input id="input_admin_usr"></label>
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<label>pass<input type="password" id="input_admin_pass"></label>
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@ -67,6 +72,6 @@
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</div>
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</body>
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<script src="./util.js" type="text/javascript"></script>
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<script src="./socket.js" type="text/javascript"></script>
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<script src="./admin.js" type="text/javascript"></script>
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<script src="./index.js" type="text/javascript"></script>
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</html>
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@ -1,76 +0,0 @@
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;(() => {
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// expectingMessage is set to true
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// if the user has just submitted a message
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// and so we should scroll the next message into view when received.
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let expectingMessage = false
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function dial() {
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const conn = new WebSocket(`ws://${location.host}/subscribe`)
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conn.addEventListener("close", ev => {
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appendLog(`WebSocket Disconnected code: ${ev.code}, reason: ${ev.reason}`, true)
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if (ev.code !== 1001) {
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appendLog("Reconnecting in 1s", true)
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setTimeout(dial, 1000)
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}
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})
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conn.addEventListener("open", ev => {
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console.info("websocket connected")
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})
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// This is where we handle messages received.
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conn.addEventListener("message", ev => {
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if (typeof ev.data !== "string") {
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console.error("unexpected message type", typeof ev.data)
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return
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}
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const p = appendLog(ev.data)
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if (expectingMessage) {
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p.scrollIntoView()
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expectingMessage = false
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}
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})
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}
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dial()
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const messageLog = document.getElementById("message-log")
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const publishForm = document.getElementById("publish-form")
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const messageInput = document.getElementById("message-input")
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// appendLog appends the passed text to messageLog.
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function appendLog(text, error) {
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const p = document.createElement("p")
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// Adding a timestamp to each message makes the log easier to read.
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p.innerText = `${new Date().toLocaleTimeString()}: ${text}`
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if (error) {
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p.style.color = "red"
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p.style.fontStyle = "bold"
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}
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messageLog.append(p)
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return p
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}
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appendLog("Submit a message to get started!")
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// onsubmit publishes the message from the user when the form is submitted.
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publishForm.onsubmit = async ev => {
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ev.preventDefault()
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const msg = messageInput.value
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if (msg === "") {
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return
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}
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messageInput.value = ""
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expectingMessage = true
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try {
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const resp = await fetch("/publish", {
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method: "POST",
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body: msg,
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})
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if (resp.status !== 202) {
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throw new Error(`Unexpected HTTP Status ${resp.status} ${resp.statusText}`)
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}
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} catch (err) {
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appendLog(`Publish failed: ${err.message}`, true)
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}
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}
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})()
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33
static/socket.js
Normal file
33
static/socket.js
Normal file
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@ -0,0 +1,33 @@
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let tableKey = {
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name: "",
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passcode: ""
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}
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let table = null;
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let conn = null;
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function dial() {
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// get tableKey from UI
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const tblNameInput = document.getElementById("input_table_name");
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const tblPassInput = document.getElementById("input_table_pass");
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if (tblNameInput && tblPassInput && tblNameInput.value && tblPassInput.value) {
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tableKey.name = tblNameInput.value;
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tableKey.passcode = tblPassInput.value;
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conn = new WebSocket(`ws://${location.host}/subscribe`, `${tableKey.name}.${tableKey.passcode}`);
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conn.addEventListener("close", e => {
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if (e.code !== 1001) {
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// TODO: add message to let user know they are reconnecting
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setTimeout(dial, 1000)
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}
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});
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conn.addEventListener("open", e => {
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// TODO: add message to let user know they are at the table
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console.info("socket connected");
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});
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conn.addEventListener("message", e => {
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console.dir(e);
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});
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}
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}
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