can write tokens to the db and get them back
This commit is contained in:
parent
01fccb55f0
commit
4ba6c9315f
7 changed files with 81 additions and 66 deletions
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@ -48,7 +48,7 @@ func apiGetTableData(next http.Handler, udb auth.UserStore, dbAdapter mongodb.Db
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if dbAdapter.CheckTable(tableKey) {
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mapUrl, _ := dbAdapter.GetMapImageUrl(tableKey)
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auxMessage, _ := dbAdapter.GetAuxMessage(tableKey)
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tokens, _ := dbAdapter.GetTokens(tableKey, true)
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tokens, _ := dbAdapter.GetTokens(tableKey, false)
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diceRolls, _ := dbAdapter.GetDiceRolls(tableKey)
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AddContextValue(req, "tableData", models.Table{
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@ -272,14 +272,16 @@ func (self *GameTableServer) writeToDB(tableMsg *models.TableMessage) error {
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}
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}
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if tableMsg.Token != nil {
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t := *tableMsg.Token
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if t.Id == nil {
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id, err := self.dbAdapter.CreateToken(key, t)
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if err == nil {
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*tableMsg.Token.Id = id
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} else {
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return err
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t := tableMsg.Token
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strId := ""
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if t.Id != nil {
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strId = *t.Id
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}
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fmt.Println(strId +"::" + t.Name + "::" + t.Sprite)
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if t.Id == nil {
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id, err := self.dbAdapter.CreateToken(key, *t)
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t.Id = &id
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return err
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} else {
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if t.X == nil && t.Y == nil && !t.Active {
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err := self.dbAdapter.DestroyToken(key, *t.Id)
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@ -319,6 +319,8 @@ func (self *DbEngine) CheckToken(table models.TableKey, tokenId string) (bool, b
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func (self *DbEngine) CreateToken(table models.TableKey, token models.Token) (string, error) {
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tables := self.db.Collection("tables")
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id := primitive.NewObjectID().Hex()
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token.Id = &id
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if tables != nil {
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var result models.Table
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err := tables.FindOneAndUpdate(
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@ -332,8 +334,7 @@ func (self *DbEngine) CreateToken(table models.TableKey, token models.Token) (st
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},
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).Decode(&result)
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if err == nil {
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newId := result.Tokens[len(result.Tokens)-1].Id
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return *newId, nil
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return id, err
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} else {
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return "", err
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}
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@ -18,7 +18,7 @@ const tokenAspect = document.getElementById("tokenKeepAspect");
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const aspectLockLabel = document.getElementById("aspectLockLabel");
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const tokenZone = document.getElementById("tokenZone");
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async function getTable(name, pass) {
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async function rebindUi(name, pass) {
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try {
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const headers = new Headers();
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headers.set('Authorization', 'Bearer ' + adminToken.access_token);
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@ -72,7 +72,7 @@ async function getTable(name, pass) {
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}
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tokenListHTML += "</ul>";
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fillSpriteDropdown(tokens);
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redrawTokenMasterList();
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} else {
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tokenListHTML += "<label>Sprites couldn't be retrieved</label>"
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}
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@ -88,15 +88,6 @@ async function getTable(name, pass) {
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}
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}
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function redrawTokenMasterList() {
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if (tokenZone) {
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const headers = new Headers();
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headers.set('Authorization', 'Bearer ' + adminToken.access_token);
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const res = await fetch(`/`
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}
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}
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function fillSpriteDropdown(tokens) {
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let options = "<option value=''>select</option>";
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for (const t of tokens) {
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@ -225,9 +216,21 @@ function createToken() {
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*/
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// really though we have to send it on the websocket and wait for it to come back
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const [x, y] = getCascadingPos();
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sendToken({
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w: w,
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h: h,
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ox:oX,
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oy:oY,
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x: x,
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y: y,
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sprite: img,
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name: name,
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active: false}
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);
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return;
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}
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setErr("All token fields are required");
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}
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function publishAuxMsg() {
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@ -267,7 +270,7 @@ async function uploadMapImg() {
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});
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if (res.ok) {
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// refresh so we can see the new entry in the list
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getTable(tableKey.name, tableKey.passcode);
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rebindUi(tableKey.name, tableKey.passcode);
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} else {
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throw new Error("Something went wrong uploading the map BG...");
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}
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@ -291,7 +294,7 @@ async function uploadTokenImg() {
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});
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if (res.ok) {
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// refresh so we can see the new entry in the list
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getTable(tableKey.name, tableKey.passcode);
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rebindUi(tableKey.name, tableKey.passcode);
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} else {
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throw new Error("Something went wrong uploading the token sprite...");
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}
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@ -317,7 +320,7 @@ async function deleteImg(url) {
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if (res.ok) {
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// refresh UI
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getTable(tableKey.name, tableKey.passcode);
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rebindUi(tableKey.name, tableKey.passcode);
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} else {
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throw new Error ("Something went wrong deleting the image...");
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}
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@ -363,7 +366,7 @@ async function getTables() {
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const tableList = await res.json();
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let tableListHTML = "<ul>\n";
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for (const t of tableList) {
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tableListHTML += `<li><a href="#" onclick="getTable('${t.name}','${t.passcode}');return false;">${t.name}</a></li>\n`
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tableListHTML += `<li><a href="#" onclick="rebindUi('${t.name}','${t.passcode}');return false;">${t.name}</a></li>\n`
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}
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tableListHTML += "</ul>"
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adminZone.innerHTML = tableListHTML;
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@ -9,7 +9,9 @@
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</head>
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<body>
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<div id="map"></div>
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<div id="errWrapper" style='display:none'><button id="closeErr" onclick="closeErr()">x</button><div id="errDiv"></div></div>
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<nav>
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<section id="user_section">
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<details class="ui_win"><summary>identity</summary>
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@ -61,10 +63,15 @@
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<input id="dice_note"><button id="dice_submit" onclick="rollDice()">Roll</button>
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<div id="dice_log"></div>
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</details><br/>
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<details class="ui_win"><summary>status</summary><pre id="aux"></pre></details><br/>
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</div>
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</section>
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<details class="ui_win"><summary>status</summary><pre id="aux"></pre></details><br/>
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<details class="ui_win"><summary>token select</summary>
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<div id="token_select"></div>
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</details><br/>
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</div>
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</section>
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<section id="admin_section">
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<details class="ui_win admin_win"><summary>admin</summary>
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@ -74,6 +81,7 @@
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</form>
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</details>
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<br/>
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<div id="adminWrapper" style="display:none;">
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<details id="admin_table_win" class="ui_win admin_win"><summary>table</summary>
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<button onclick="setTableCreateFormVisible(true)">New Table</button>
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@ -36,10 +36,10 @@ function resizeMarkers() {
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}
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function getCascadingPos() {
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const topLeft = worldBounds[0];
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const topLeft = [0,0];
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const n = tokens.length;
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topLeft[1] += (n+1)*5;
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topLeft[0] -= (n+1)*5;
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topLeft[1] += (n)*Math.random()*10 - 5;
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topLeft[0] -= (n)*Math.random()*10 - 5;
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return topLeft;
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}
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@ -112,6 +112,7 @@ pre {
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#auxMsgZone {
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width: 100%;
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padding:0.2em;
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height: 8em;
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}
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#adminWrapper {
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