streamline token messages by making most fields optional
This commit is contained in:
parent
ba3b6a782f
commit
0e72eb09ad
5 changed files with 29 additions and 29 deletions
|
@ -60,4 +60,4 @@ Requirements:
|
|||
|
||||
## license
|
||||
|
||||
The `felt` code is released under the [MIT license](https://hacklab.nilfm.cc/felt/raw/main/LICENSE); [Leaflet](https://leafletjs.com), the slippy map library used in the frontend, is licensed under a [2-clause BSD license](https://hacklab.nilfm.cc/felt/raw/main/LEAFLET_LICENSE). Basically do what you will but give credit.
|
||||
The `felt` code (including the websocket server adapted from the [nhooyr.io/websocket](https://github.com/nhooyr/websocket) chat example) is released under the [MIT license](https://hacklab.nilfm.cc/felt/raw/main/LICENSE); [Leaflet](https://leafletjs.com), the slippy map library used in the frontend, is licensed under a [2-clause BSD license](https://hacklab.nilfm.cc/felt/raw/main/LEAFLET_LICENSE). Basically do what you will but give credit.
|
|
@ -19,12 +19,12 @@ type DiceRoll struct {
|
|||
|
||||
type Token struct {
|
||||
Id *string `json:"id" bson:"_id"`
|
||||
Name string `json:"name"`
|
||||
Sprite string `json:"sprite"`
|
||||
W int `json:"w"`
|
||||
H int `json:"h"`
|
||||
OX int `json:"oX"`
|
||||
OY int `json:"oY"`
|
||||
Name *string `json:"name,omitempty"`
|
||||
Sprite *string `json:"sprite,omitempty"`
|
||||
W *int `json:"w,omitempty"`
|
||||
H *int `json:"h,omitempty"`
|
||||
OX *int `json:"oX,omitempty"`
|
||||
OY *int `json:"oY,omitempty"`
|
||||
X *float64 `json:"x"`
|
||||
Y *float64 `json:"y"`
|
||||
Active bool `json:"active"`
|
||||
|
|
|
@ -209,18 +209,8 @@ function createToken() {
|
|||
const name = tokenName.value;
|
||||
|
||||
if (!isNaN(w) && !isNaN(h) && !isNaN(oX) && !isNaN(oY) && img && name) {
|
||||
console.log("all green");
|
||||
|
||||
// create on the frontend for testing
|
||||
/*
|
||||
const self = NewToken(w, h, oX, oY, img, name);
|
||||
tokens.push(self);
|
||||
self.m.addTo(map);
|
||||
resizeMarkers();
|
||||
*/
|
||||
|
||||
// really though we have to send it on the websocket and wait for it to come back
|
||||
const [x, y] = getCascadingPos();
|
||||
// send it on the websocket and wait for it to come back
|
||||
const [x, y] = [0, 0];
|
||||
sendToken({
|
||||
w: w,
|
||||
h: h,
|
||||
|
@ -232,6 +222,7 @@ function createToken() {
|
|||
name: name,
|
||||
active: false}
|
||||
);
|
||||
setTokenCreateFormVisible(false);
|
||||
return;
|
||||
}
|
||||
setErr("All token fields are required");
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
let map = null;
|
||||
let mapImg = null;
|
||||
let tokens = [];
|
||||
const worldBounds = [[180, -180],[-180, 180]];
|
||||
const worldBounds = [[180, -180], [-180, 180]];
|
||||
const cameraBounds = [[270, -270], [-270, 270]];
|
||||
|
||||
function initializeMap(mapImgUrl) {
|
||||
let init = false;
|
||||
|
@ -15,7 +16,7 @@ function initializeMap(mapImgUrl) {
|
|||
}
|
||||
mapImg = L.imageOverlay(mapImgUrl, worldBounds);
|
||||
mapImg.addTo(map);
|
||||
map.setMaxBounds(worldBounds);
|
||||
map.setMaxBounds(cameraBounds);
|
||||
if (init) {
|
||||
map.setView([0,0], 2);
|
||||
}
|
||||
|
@ -82,7 +83,7 @@ function toggleActive(tokenId) {
|
|||
const self = Object.assign({}, existing.t);
|
||||
self.active = !self.active;
|
||||
console.log(self);
|
||||
publish({token: self});
|
||||
publish({token: stripToken(self)});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -101,11 +102,21 @@ function moveToken(id) {
|
|||
const realPos = existing.m.getLatLng();
|
||||
self.x = realPos.lng;
|
||||
self.y = realPos.lat;
|
||||
console.log(self);
|
||||
publish({token: self});
|
||||
|
||||
publish({token: stripToken(self)});
|
||||
}
|
||||
}
|
||||
|
||||
function stripToken(self) {
|
||||
delete self.sprite;
|
||||
delete self.name;
|
||||
delete self.w;
|
||||
delete self.h;
|
||||
delete self.oX;
|
||||
delete self.oY;
|
||||
return self;
|
||||
}
|
||||
|
||||
function NewToken(token) {
|
||||
const marker = L.marker([token.y,token.x], {
|
||||
icon: L.icon({
|
||||
|
|
|
@ -208,11 +208,9 @@ function dial() {
|
|||
joinTblBtn.style.display = "none";
|
||||
leaveTblBtn.style.display = adminToken ? "none" : "inline";
|
||||
lagDiv.style.display = "none";
|
||||
let m = null;
|
||||
while (m = msgQ.shift()) {
|
||||
if (m) {
|
||||
publish(m);
|
||||
}
|
||||
while (msgQ.some(m=>m)) {
|
||||
publish(msgQ[0]);
|
||||
msgQ.shift();
|
||||
}
|
||||
closeErr();
|
||||
tabletop = document.getElementById("tabletop");
|
||||
|
|
Loading…
Reference in a new issue