felt/gametable/server.go

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4.6 KiB
Go
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package gametable
import (
"context"
"errors"
"golang.org/x/time/rate"
"hacklab.nilfm.cc/felt/admin"
"hacklab.nilfm.cc/felt/models"
"hacklab.nilfm.cc/felt/mongodb"
"hacklab.nilfm.cc/quartzgun/auth"
"hacklab.nilfm.cc/quartzgun/cookie"
"hacklab.nilfm.cc/quartzgun/renderer"
"io/ioutil"
"log"
"net/http"
"nhooyr.io/websocket"
"sync"
"time"
)
type Subscriber struct {
msgs chan []byte
closeSlow func()
}
type GameTableServer struct {
subscribeMessageBuffer int
publishLimiter *rate.Limiter
logf func(f string, v ...interface{})
serveMux http.ServeMux
subscribersLock sync.Mutex
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subscribers map[*Subscriber]models.TableKey
dbAdapter mongodb.DbAdapter
}
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func New(adapter mongodb.DbAdapter, udb auth.UserStore) *GameTableServer {
srvr := &GameTableServer{
subscribeMessageBuffer: 16,
logf: log.Printf,
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subscribers: make(map[*Subscriber]models.TableKey),
publishLimiter: rate.NewLimiter(rate.Every(time.Millisecond*100), 8),
dbAdapter: adapter,
}
srvr.serveMux.Handle("/table/", http.StripPrefix("/table/", renderer.Subtree("./static")))
srvr.serveMux.Handle("/admin/", http.StripPrefix("/admin", admin.CreateAdminInterface(udb, adapter)))
srvr.serveMux.HandleFunc("/subscribe", srvr.subscribeHandler)
srvr.serveMux.HandleFunc("/publish", srvr.publishHandler)
return srvr
}
func (self *GameTableServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
self.serveMux.ServeHTTP(w, r)
}
func (self *GameTableServer) subscribeHandler(w http.ResponseWriter, r *http.Request) {
c, err := websocket.Accept(w, r, nil)
if err != nil {
self.logf("%v", err)
return
}
defer c.Close(websocket.StatusInternalError, "")
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err = self.subscribe(r, c)
if errors.Is(err, context.Canceled) {
return
}
if websocket.CloseStatus(err) == websocket.StatusNormalClosure ||
websocket.CloseStatus(err) == websocket.StatusGoingAway {
return
}
if err != nil {
self.logf("%v", err)
return
}
}
func (self *GameTableServer) subscribe(r *http.Request, c *websocket.Conn) error {
ctx := r.Context()
ctx = c.CloseRead(ctx)
s := &Subscriber{
msgs: make(chan []byte, self.subscribeMessageBuffer),
closeSlow: func() {
c.Close(websocket.StatusPolicyViolation, "connection too slow to keep up with messages")
},
}
tableName, tblNameErr := cookie.GetToken("tableName", r)
tablePasscode, tblPassErr := cookie.GetToken("tablePasscode", r)
if tblNameErr != nil {
return tblNameErr
} else if tblPassErr != nil {
return tblPassErr
}
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tableKey := models.TableKey{
Name: tableName,
Passcode: tablePasscode,
}
if !self.dbAdapter.CheckTable(tableKey) {
return errors.New("Table with matching key was not found on this server")
}
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self.addSubscriber(s, tableKey)
defer self.deleteSubscriber(s)
select {
case s.msgs <- self.getCurrentState(tableKey):
default:
go s.closeSlow()
}
for {
select {
case msg := <-s.msgs:
err := writeTimeout(ctx, time.Second*5, c, msg)
if err != nil {
return err
}
case <-ctx.Done():
return ctx.Err()
}
}
}
func (self *GameTableServer) publishHandler(w http.ResponseWriter, r *http.Request) {
if r.Method != "POST" {
http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed)
return
}
body := http.MaxBytesReader(w, r.Body, 8192)
msg, err := ioutil.ReadAll(body)
if err != nil {
http.Error(w, http.StatusText(http.StatusRequestEntityTooLarge), http.StatusRequestEntityTooLarge)
return
}
self.publish(msg)
w.WriteHeader(http.StatusAccepted)
}
func (self *GameTableServer) publish(msg []byte) {
self.subscribersLock.Lock()
defer self.subscribersLock.Unlock()
// decode message and store in DB
self.publishLimiter.Wait(context.Background())
for s := range self.subscribers {
select {
case s.msgs <- msg:
default:
go s.closeSlow()
}
}
}
func (self *GameTableServer) getCurrentState(tableKey models.TableKey) []byte {
// get diceroll log, map, and token state
// build into a []byte message
return make([]byte, 1)
}
func (self *GameTableServer) addSubscriber(s *Subscriber, k models.TableKey) {
self.subscribersLock.Lock()
self.subscribers[s] = k
self.subscribersLock.Unlock()
}
func (self *GameTableServer) deleteSubscriber(s *Subscriber) {
self.subscribersLock.Lock()
delete(self.subscribers, s)
self.subscribersLock.Unlock()
}
func writeTimeout(ctx context.Context, timeout time.Duration, c *websocket.Conn, msg []byte) error {
ctx, cancel := context.WithTimeout(ctx, timeout)
defer cancel()
return c.Write(ctx, websocket.MessageText, msg)
}