update POC controller-based desktop config
This commit is contained in:
parent
557263eaa6
commit
66dbb0a9d0
4 changed files with 335 additions and 38 deletions
25
compton.conf
25
compton.conf
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vsync = "opengl"
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unredir-if-possible = true
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frame-opacity = 1
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opacity-rule = [
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"85:window_type *= 'menu'",
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"85:window_type *= 'dock'",
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"85:window_type *= 'tooltip'",
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"85:window_type *= 'notif'",
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"85:name = 'acme'",
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"85:class_i *= 'rxvt'",
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"85:id = 0x803752",
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"85:id = 0x800258",
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"85:id = 0x800254",
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"85:id = 0x803756",
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"85:id = 0x120025a"
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];
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shadow-exclude = [
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"name = 'Notification'",
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"name = 'dzen title'",
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"window_type *= 'dock'",
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"id = 0x120025a"
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];
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270
desktop.controller.amgp
Normal file
270
desktop.controller.amgp
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@ -0,0 +1,270 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<gamecontroller configversion="19" appversion="3.3.4">
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<!--The SDL name for a joystick is included for informational purposes only.-->
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<sdlname>Afterglow Gamepad for PS3</sdlname>
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<!--The Unique ID for a joystick is included for informational purposes only.-->
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<uniqueID>0300d3b76f0e000011010000110100003695273</uniqueID>
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<stickAxisAssociation index="2" xAxis="3" yAxis="4"/>
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<stickAxisAssociation index="1" xAxis="1" yAxis="2"/>
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<vdpadButtonAssociations index="1">
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<vdpadButtonAssociation axis="0" button="12" direction="1"/>
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<vdpadButtonAssociation axis="0" button="13" direction="4"/>
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<vdpadButtonAssociation axis="0" button="14" direction="8"/>
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<vdpadButtonAssociation axis="0" button="15" direction="2"/>
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</vdpadButtonAssociations>
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<names>
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<controlstickname index="2">Stick 2</controlstickname>
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<controlstickname index="1">Stick 1</controlstickname>
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</names>
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<sets>
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<!-- main set is for general GUI operations -->
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<set index="1">
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<!-- right stick scrolls -->
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<stick index="2">
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<stickbutton index="7">
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<slots>
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<slot>
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<code>6</code>
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<mode>mousebutton</mode>
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</slot>
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</slots>
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</stickbutton>
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<stickbutton index="5">
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<slots>
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<slot>
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<code>5</code>
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<mode>mousebutton</mode>
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</slot>
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</slots>
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</stickbutton>
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<stickbutton index="3">
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<slots>
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<slot>
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<code>7</code>
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<mode>mousebutton</mode>
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</slot>
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</slots>
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</stickbutton>
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<stickbutton index="1">
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<slots>
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<slot>
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<code>4</code>
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<mode>mousebutton</mode>
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</slot>
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</slots>
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</stickbutton>
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</stick>
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<!-- left stick moves the mouse pointer -->
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<stick index="1">
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<stickbutton index="7">
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<slots>
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<slot>
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<code>3</code>
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<mode>mousemovement</mode>
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</slot>
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</slots>
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</stickbutton>
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<stickbutton index="5">
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<slots>
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<slot>
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<code>2</code>
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<mode>mousemovement</mode>
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</slot>
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</slots>
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</stickbutton>
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<stickbutton index="3">
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<slots>
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<slot>
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<code>4</code>
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<mode>mousemovement</mode>
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</slot>
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</slots>
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</stickbutton>
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<stickbutton index="1">
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<slots>
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<slot>
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<code>1</code>
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<mode>mousemovement</mode>
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</slot>
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</slots>
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</stickbutton>
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</stick>
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<!-- dpad is mapped to arrow keys -->
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<dpad index="1">
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<dpadbutton index="8">
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<slots>
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<slot>
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<code>0x1000012</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</dpadbutton>
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<dpadbutton index="4">
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<slots>
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<slot>
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<code>0x1000015</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</dpadbutton>
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<dpadbutton index="2">
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<slots>
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<slot>
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<code>0x1000014</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</dpadbutton>
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<dpadbutton index="1">
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<slots>
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<slot>
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<code>0x1000013</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</dpadbutton>
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</dpad>
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<!-- R&L 1&2 are modbuttons -->
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<trigger index="6">
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<deadZone>2000</deadZone>
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<throttle>positivehalf</throttle>
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<triggerbutton index="2">
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<slots>
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<slot>
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<code>0x1000023</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</triggerbutton>
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</trigger>
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<trigger index="5">
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<deadZone>2000</deadZone>
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<throttle>positivehalf</throttle>
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<triggerbutton index="2">
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<slots>
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<slot>
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<code>0x1000020</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</triggerbutton>
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</trigger>
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<button index="11">
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<slots>
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<slot>
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<code>0x1000021</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</button>
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<button index="10">
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<slots>
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<slot>
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<code>0x1000022</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</button>
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<!-- face buttons: { sqare: button1, x: button2, circle: button3, triangle: esc } -->
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<button index="4">
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<slots>
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<slot>
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<code>0x1000000</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</button>
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<button index="3">
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<slots>
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<slot>
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<code>1</code>
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<mode>mousebutton</mode>
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</slot>
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</slots>
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</button>
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<button index="2">
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<slots>
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<slot>
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<code>3</code>
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<mode>mousebutton</mode>
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</slot>
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</slots>
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</button>
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<button index="1">
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<slots>
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<slot>
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<code>2</code>
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<mode>mousebutton</mode>
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</slot>
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</slots>
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</button>
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<!-- select = tab, start = enter -->
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<button index="7">
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<slots>
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<slot>
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<code>0x1000004</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</button>
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<button index="5">
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<slots>
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<slot>
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<code>0x1000001</code>
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<mode>keyboard</mode>
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</slot>
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</slots>
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</button>
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<!-- R3 toggles svkbd -->
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<button index="9">
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<slots>
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<slot>
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<path>/home/nilix/bin/togglekb.sh</path>
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<mode>execute</mode>
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</slot>
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</slots>
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</button>
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<!-- guide button changes to set 2 -->
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<button index="6">
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<slots>
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<slot>
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<code>1</code>
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<mode>setchange</mode>
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</slot>
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</slots>
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</button>
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</set>
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<!-- this set is empty so that game configs can take over the controller bindings -->
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<set index="2">
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<trigger index="6">
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<throttle>positivehalf</throttle>
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</trigger>
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<trigger index="5">
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<throttle>positivehalf</throttle>
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</trigger>
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<!-- guide button toggles back to set 1 -->
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<button index="6">
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<slots>
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<slot>
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<code>0</code>
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<mode>setchange</mode>
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</slot>
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</slots>
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</button>
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</set>
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</sets>
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</gamecontroller>
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@ -164,7 +164,7 @@
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<floatingX>906</floatingX>
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<floatingY>806</floatingY>
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<noStrut>no</noStrut>
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<stacking>Normal</stacking>
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<stacking>Below</stacking>
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<!-- 'Above', 'Normal', or 'Below' -->
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<direction>Horizontal</direction>
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<!-- 'Vertical' or 'Horizontal' -->
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</action>
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</keybind>
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<!-- let zentile handle cycling through non-minimized windows -->
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<keybind key="A-Tab">
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<action name="NextWindow">
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<raise>yes</raise>
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<interactive>no</interactive>
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<allDesktops>no</allDesktops>
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<finalactions>
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<action name="Focus"/>
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<action name="Raise"/>
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</finalactions>
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</action>
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</keybind>
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<manageDesktops>yes</manageDesktops>
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<!-- show the manage desktops section in the client-list-(combined-)menu -->
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</menu>
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<applications><!--
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<applications>
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<!--
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# this is an example with comments through out. use these to make your
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# own rules, but without the comments of course.
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# you may use one or more of the name/class/role/title/type rules to specify
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</application>
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# end of the example
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--><application class="Audacious"><decor>yes</decor></application><application name="status" class="URxvt"><skip_pager>yes</skip_pager><skip_taskbar>yes</skip_taskbar><desktop>all</desktop><decor>no</decor><layer force="yes">below</layer><position force="yes"><x>-4</x><y>-26</y></position></application><application name="dmesg" class="URxvt"><skip_pager>yes</skip_pager><skip_taskbar>yes</skip_taskbar><desktop>all</desktop><decor>no</decor><layer force="yes">below</layer><position force="yes"><x>-4</x><y>-126</y></position></application><application title="navigator" class="URxvt"><desktop>all</desktop><layer>above</layer><position force="yes"><x>center</x><y>center</y></position></application><application name="xosview"><desktop>all</desktop><skip_pager>yes</skip_pager><skip_taskbar>yes</skip_taskbar><iconic>no</iconic><decor>no</decor><position force="yes"><x>0</x><y>0</y></position></application>s>
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-->
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<application class="Audacious">
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<decor>yes</decor>
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</application>
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<application name="status" class="URxvt">
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<skip_pager>yes</skip_pager>
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<skip_taskbar>yes</skip_taskbar>
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<desktop>all</desktop>
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<decor>no</decor>
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<layer force="yes">below</layer>
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<position force="yes">
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<x>-4</x>
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<y>-26</y>
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</position>
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</application>
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<application name="dmesg" class="URxvt">
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<skip_pager>yes</skip_pager>
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<skip_taskbar>yes</skip_taskbar>
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<desktop>all</desktop>
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<decor>no</decor>
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<layer force="yes">below</layer>
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<position force="yes">
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<x>-4</x>
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<y>-126</y>
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</position>
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</application>
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<application title="navigator" class="URxvt">
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<desktop>all</desktop>
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<layer>above</layer>
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<position force="yes">
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<x>center</x>
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<y>center</y>
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</position>
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</application>
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<application name="xosview">
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<desktop>all</desktop>
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<skip_pager>yes</skip_pager>
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<skip_taskbar>yes</skip_taskbar>
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<iconic>no</iconic>
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<decor>no</decor>
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<position force="yes">
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<x>0</x>
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<y>0</y>
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</position>
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</application>
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<application class="svkbd">
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<decor>no</decor>
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<layer>above</layer>
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<position force="yes">
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<x>0</x>
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<y>-0</y>
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</position>
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<desktop>all</desktop>
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</application>
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</applications>
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</openbox_config>
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@ -2,7 +2,9 @@ opacity-rule = [
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"85:class_g = 'st-256color'",
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"85:class_g = 'acme'",
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"85:class_g = 'kate'",
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"85:window_type = 'dock'"
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"85:window_type = 'dock'",
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"85:class_g = 'taro' && (name = 'taro-compose' || name = 'taro-reader')",
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"85:class_g = 'svkbd'"
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]
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shadow-exclude = [
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"window_type = 'dock'"
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