underbbs/server/server.go

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package server
import (
"forge.lightcrystal.systems/lightcrystal/underbbs/models"
"hacklab.nilfm.cc/quartzgun/renderer"
"net/http"
"nhooyr.io/websocket"
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"encoding/base64"
"encoding/json"
)
type Subscriber struct {
msgs chan []byte
closeSlow func()
}
type BBSServer struct {
subscribeMessageBuffer int
publishLimiter *rate.Limiter
logf func(f string, v ...interface{})
serveMux http.ServeMux
subscribersLock sync.Mutex
subscribers map[*Subscriber][]models.Adapter
}
func New() *BBSServer {
srvr := &BBSServer{
subscribeMessageBuffer: 16,
logf: log.Printf,
subscribers: make(map[*Subscriber][]model.Adapter),
}
// frontend is here
srvr.serveMux.Handle("/app/", http.StripPrefix("/app/", renderer.Subtree("./dist")))
// websocket
srvr.serveMux.HandleFunc("/subscribe", srvr.subscribeHandler)
srvr.serveMux.HandleFunc("/publish", srvr.publishHandler)
return srvr
}
func (self *GameTableServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
self.serveMux.ServeHTTP(w, r)
}
func (self *GameTableServer) subscribeHandler(w http.ResponseWriter, r *http.Request) {
c, err := websocket.Accept(w, r, &websocket.AcceptOptions{
Subprotocols: [],
})
if err != nil {
self.logf("%v", err)
return
}
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// decode subprotocol data into settings objects
data := c.Subprotocol()
// base64 decode
decoded, err := base64.StdEncoding.DecodeString(data)
if err != nil {
c.Close(3000, err.Error())
}
settings := []models.Settings
// unmarshal the json into the settings array
err := json.Unmarshal([]byte(decoded), &settings)
if (err != nil) {
c.Close(3001, err.Erorr())
}
// attempt to initialize adapters
for i, s := range settings {
switch(s.Protocol) {
case "nostr":
break;
case "masto":
break;
default:
break;
}
}
// keep reference to the adapters?
defer c.Close(websocket.StatusInternalError, "")
err = self.subscribe(r, c)
if errors.Is(err, context.Canceled) {
return
}
if websocket.CloseStatus(err) == websocket.StatusNormalClosure ||
websocket.CloseStatus(err) == websocket.StatusGoingAway {
return
}
if err != nil {
self.logf("%v", err)
return
}
}
func (self *GameTableServer) subscribe(r *http.Request, c *websocket.Conn) error {
ctx := r.Context()
ctx = c.CloseRead(ctx)
s := &Subscriber{
msgs: make(chan []byte, self.subscribeMessageBuffer),
closeSlow: func() {
c.Close(websocket.StatusPolicyViolation, "connection too slow to keep up with messages")
},
}
// validate the subprotocol
self.addSubscriber(s, tableKey)
defer self.deleteSubscriber(s)
select {
case s.msgs <- self.getCurrentState(tableKey):
default:
go s.closeSlow()
}
for {
select {
case msg := <-s.msgs:
err := writeTimeout(ctx, time.Second*5, c, msg)
if err != nil {
return err
}
case <-ctx.Done():
return ctx.Err()
}
}
}
func (self *GameTableServer) publishHandler(w http.ResponseWriter, r *http.Request) {
if r.Method != "POST" {
http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed)
return
}
body := http.MaxBytesReader(w, r.Body, 8192)
msg, err := ioutil.ReadAll(body)
if err != nil {
http.Error(w, http.StatusText(http.StatusRequestEntityTooLarge), http.StatusRequestEntityTooLarge)
return
}
self.publish(msg)
w.WriteHeader(http.StatusAccepted)
}
func (self *GameTableServer) publish(msg []byte) {
self.subscribersLock.Lock()
defer self.subscribersLock.Unlock()
// send messages to our adapter(s)
self.publishLimiter.Wait(context.Background())
// send any response from the adapter(s) back to the client
for s, k := range self.subscribers {
// whatever logic to select which subscriber to send back to
}
}
func (self *GameTableServer) addSubscriber(s *Subscriber, k models.TableKey) {
self.subscribersLock.Lock()
self.subscribers[s] = k
self.subscribersLock.Unlock()
}
func (self *GameTableServer) deleteSubscriber(s *Subscriber) {
self.subscribersLock.Lock()
delete(self.subscribers, s)
self.subscribersLock.Unlock()
}
func writeTimeout(ctx context.Context, timeout time.Duration, c *websocket.Conn, msg []byte) error {
ctx, cancel := context.WithTimeout(ctx, timeout)
defer cancel()
return c.Write(ctx, websocket.MessageText, msg)
}