2024-05-11 02:54:51 +00:00
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package server
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import (
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"forge.lightcrystal.systems/lightcrystal/underbbs/models"
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"hacklab.nilfm.cc/quartzgun/renderer"
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"net/http"
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"nhooyr.io/websocket"
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2024-05-13 00:26:44 +00:00
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"encoding/base64"
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"encoding/json"
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2024-05-11 02:54:51 +00:00
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)
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type Subscriber struct {
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msgs chan []byte
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closeSlow func()
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}
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type BBSServer struct {
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subscribeMessageBuffer int
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publishLimiter *rate.Limiter
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logf func(f string, v ...interface{})
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serveMux http.ServeMux
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subscribersLock sync.Mutex
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subscribers map[*Subscriber][]models.Adapter
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}
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func New() *BBSServer {
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srvr := &BBSServer{
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subscribeMessageBuffer: 16,
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logf: log.Printf,
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subscribers: make(map[*Subscriber][]model.Adapter),
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}
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// frontend is here
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srvr.serveMux.Handle("/app/", http.StripPrefix("/app/", renderer.Subtree("./dist")))
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// websocket
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srvr.serveMux.HandleFunc("/subscribe", srvr.subscribeHandler)
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srvr.serveMux.HandleFunc("/publish", srvr.publishHandler)
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return srvr
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}
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func (self *GameTableServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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self.serveMux.ServeHTTP(w, r)
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}
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func (self *GameTableServer) subscribeHandler(w http.ResponseWriter, r *http.Request) {
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c, err := websocket.Accept(w, r, &websocket.AcceptOptions{
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Subprotocols: [],
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})
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if err != nil {
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self.logf("%v", err)
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return
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}
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2024-05-13 00:26:44 +00:00
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// decode subprotocol data into settings objects
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data := c.Subprotocol()
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// base64 decode
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decoded, err := base64.StdEncoding.DecodeString(data)
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if err != nil {
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c.Close(3000, err.Error())
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}
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settings := []models.Settings
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// unmarshal the json into the settings array
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err := json.Unmarshal([]byte(decoded), &settings)
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if (err != nil) {
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c.Close(3001, err.Erorr())
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}
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// attempt to initialize adapters
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for i, s := range settings {
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switch(s.Protocol) {
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case "nostr":
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break;
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case "masto":
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break;
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default:
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break;
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}
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}
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// keep reference to the adapters?
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2024-05-11 02:54:51 +00:00
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defer c.Close(websocket.StatusInternalError, "")
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err = self.subscribe(r, c)
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if errors.Is(err, context.Canceled) {
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return
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}
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if websocket.CloseStatus(err) == websocket.StatusNormalClosure ||
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websocket.CloseStatus(err) == websocket.StatusGoingAway {
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return
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}
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if err != nil {
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self.logf("%v", err)
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return
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}
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}
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func (self *GameTableServer) subscribe(r *http.Request, c *websocket.Conn) error {
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ctx := r.Context()
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ctx = c.CloseRead(ctx)
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s := &Subscriber{
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msgs: make(chan []byte, self.subscribeMessageBuffer),
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closeSlow: func() {
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c.Close(websocket.StatusPolicyViolation, "connection too slow to keep up with messages")
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},
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}
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// validate the subprotocol
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self.addSubscriber(s, tableKey)
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defer self.deleteSubscriber(s)
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select {
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case s.msgs <- self.getCurrentState(tableKey):
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default:
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go s.closeSlow()
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}
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for {
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select {
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case msg := <-s.msgs:
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err := writeTimeout(ctx, time.Second*5, c, msg)
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if err != nil {
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return err
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}
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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}
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func (self *GameTableServer) publishHandler(w http.ResponseWriter, r *http.Request) {
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if r.Method != "POST" {
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http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed)
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return
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}
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body := http.MaxBytesReader(w, r.Body, 8192)
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msg, err := ioutil.ReadAll(body)
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if err != nil {
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http.Error(w, http.StatusText(http.StatusRequestEntityTooLarge), http.StatusRequestEntityTooLarge)
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return
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}
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self.publish(msg)
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w.WriteHeader(http.StatusAccepted)
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}
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func (self *GameTableServer) publish(msg []byte) {
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self.subscribersLock.Lock()
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defer self.subscribersLock.Unlock()
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// send messages to our adapter(s)
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self.publishLimiter.Wait(context.Background())
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// send any response from the adapter(s) back to the client
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for s, k := range self.subscribers {
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// whatever logic to select which subscriber to send back to
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}
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}
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func (self *GameTableServer) addSubscriber(s *Subscriber, k models.TableKey) {
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self.subscribersLock.Lock()
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self.subscribers[s] = k
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self.subscribersLock.Unlock()
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}
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func (self *GameTableServer) deleteSubscriber(s *Subscriber) {
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self.subscribersLock.Lock()
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delete(self.subscribers, s)
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self.subscribersLock.Unlock()
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}
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func writeTimeout(ctx context.Context, timeout time.Duration, c *websocket.Conn, msg []byte) error {
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ctx, cancel := context.WithTimeout(ctx, timeout)
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defer cancel()
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return c.Write(ctx, websocket.MessageText, msg)
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}
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